#ifndef _MFloatArray #define _MFloatArray // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MFloatArray // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatArray) // // This class implements an array of floats. Common convenience functions // are available, and the implementation is compatible with the internal // Maya implementation so that it can be passed efficiently between plugins // and internal maya data structures. // // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MFloatArray) /// Array of floats data type /** Implement an array of floats data type. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatArray { public: /// MFloatArray(); /// MFloatArray( const MFloatArray& other ); /// MFloatArray( const float src[], unsigned count ); /// MFloatArray( const double src[], unsigned count ); /// MFloatArray( unsigned initialSize, float initialValue = 0 ); /// ~MFloatArray(); /// float operator[]( unsigned index ) const; /// float & operator[]( unsigned index ); /// MFloatArray & operator=( const MFloatArray & other ); /// MStatus set( float element, unsigned index ); /// MStatus set( double element, unsigned index ); /// MStatus setLength( unsigned length ); /// unsigned length() const; /// MStatus remove( unsigned index ); /// MStatus insert( float element, unsigned index ); /// MStatus append( float element ); /// MStatus copy( const MFloatArray& source ); /// MStatus clear(); /// MStatus get( float[] ) const; /// MStatus get( double[] ) const; /// void setSizeIncrement ( unsigned newIncrement ); /// unsigned sizeIncrement () const; /// friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os, const MFloatArray &array); protected: // No protected members private: MFloatArray( void* ); void * arr; bool own; static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatArray */