#ifndef _MFloatVectorArray #define _MFloatVectorArray // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MFloatVectorArray // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatVectorArray) // // This class implements an array of MFloatVectors. Common convenience // functions are available, and the implementation is compatible with the // internal Maya implementation so that it can be passed efficiently between // plugins and internal maya data structures. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS #include // ***************************************************************************** // CLASS DECLARATION (MFloatVectorArray) /// Array of MFloatVectors data type /** Implement an array of MFloatVectors data type. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatVectorArray { public: /// MFloatVectorArray(); /// MFloatVectorArray( const MFloatVectorArray& other ); /// MFloatVectorArray( const MFloatVector vectors[], unsigned count ); /// MFloatVectorArray( const double vectors[][3], unsigned count ); /// MFloatVectorArray( const float vectors[][3], unsigned count ); /// MFloatVectorArray( unsigned initialSize, const MFloatVector &initialValue = MFloatVector::zero ); /// ~MFloatVectorArray(); /// const MFloatVector& operator[]( unsigned index ) const; /// MFloatVector & operator[]( unsigned index ); /// MFloatVectorArray & operator=( const MFloatVectorArray & other ); /// bool set( const MFloatVector& element, unsigned index ); /// bool set( double element[3], unsigned index ); /// bool set( float element[3], unsigned index ); /// MStatus setLength( unsigned length ); /// unsigned length() const; /// bool remove( unsigned index ); /// bool insert( const MFloatVector & element, unsigned index ); /// bool append( const MFloatVector & element ); /// MStatus copy( const MFloatVectorArray& source ); /// bool clear(); /// bool get( double [][3] ) const; /// bool get( float [][3] ) const; /// void setSizeIncrement ( unsigned newIncrement ); /// unsigned sizeIncrement () const; /// friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os, const MFloatVectorArray &array); protected: // No protected members private: MFloatVectorArray( void* ); void * arr; bool own; static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatVectorArray */