#ifndef _MFnAmbientLight #define _MFnAmbientLight // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MFnAmbientLight // // ***************************************************************************** // // CLASS DESCRIPTION (MFnAmbientLight) // // MFnAmbientLight facilitates creation and manipulation of ambient light // dependency graph nodes. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS class MPoint; class MColor; class MDagPath; // ***************************************************************************** // CLASS DECLARATION (MFnAmbientLight) /// Manage Ambient Light dependency Nodes /** Facilitate the creation and manipulation of ambient light nodes. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnAmbientLight : public MFnLight { declareDagMFn(MFnAmbientLight,MFnLight); public: /// MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// MObject create( const MObject& parent, bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// float ambientShade( MStatus * ReturnStatus = NULL ) const; /// MStatus setAmbientShade( const float& ambient_shade ); /// bool castSoftShadows( MStatus * ReturnStatus = NULL ) const; /// MStatus setCastSoftShadows( const bool& cast_soft_shadows ); /// float shadowRadius( MStatus * ReturnStatus = NULL ) const; /// MStatus setShadowRadius( const float& shadow_radius ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnAmbientLight */