#ifndef _MImage #define _MImage // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MImage // // ***************************************************************************** // // CLASS DESCRIPTION (MImage) // // MImage is a class which provides access to some of Maya's image manipulation // functionality. // // MImage provides methods for loading and resizing image files in any // Maya-supported format, including but not limited to IFF, SGI, Softimage, // TIFF, Alias PIX, GIF, RLA, JPEG, EPS. // // MImage stores the image as an uncompressed array of pixels, that can be read // and manipulate directly. That format is either RGBA (depth=4), RGB (depth=3), // or Luminance (depth=1). // // (NOTE: At the moment, all files are directly converted to RGBA regardless // of their original format. This restriction might get lifted in the future if // there is enough interest.) // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // CLASS DECLARATION (MImage) /// Image manipulation /** This class provides methods for reading file images stored on disk. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MImage { public: // Possible source or target filter formats. /// enum MImageFilterFormat { /// kNoFormat, /// kHeightFieldBumpFormat, /// kNormalMapBumpFormat, /// kUnknownFormat }; /// MImage(); /// ~MImage(); /// MStatus create(unsigned int width, unsigned int height); /// MStatus readFromFile(MString pathname); /// MStatus readFromTextureNode(const MObject& fileTextureObject); /// MStatus getSize(unsigned int &width, unsigned int &height) const; /// unsigned char* pixels() const; /// void setPixels(unsigned char* pixels, unsigned int width, unsigned int height); /// unsigned int depth(); /// MStatus resize(int width, int height, bool preserveAspectRatio = true); /// static bool filterExists(MImageFilterFormat sourceFormat, MImageFilterFormat targetFormat); /// MStatus filter(MImageFilterFormat sourceFormat, MImageFilterFormat targetFormat, double scale = 1.0, double offset = 0.0); /// MStatus writeToFile(MString pathname, MString outputFormat = MString("iff")); /// MStatus release(); protected: private: // No protected members void set( void * ); void *_pPixelMap; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MImage */