#ifndef _MItMeshFaceVertex #define _MItMeshFaceVertex // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MItMeshFaceVertex // // ***************************************************************************** // // CLASS DESCRIPTION (MItMeshFaceVertex) // // This class is the iterator for polygonal surfaces - iterates over // face vertices. // // The iterator functions in two modes depending on whether a component // is specified. When a component is not given or is NULL the iteration // will be over all polygons for the surface. When a component is given // this iterator will iterate over the polygons specified in the component. // When iterating over components a DAG path to the surface must also be // supplied. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include #include #include #include #include #include #include // ***************************************************************************** // DECLARATIONS class MPointArray; class MDoubleArray; class MIntArray; class MDGModifier; // ***************************************************************************** // CLASS DECLARATION (MItMeshFaceVertex) /// Face vertex iterator /** Iterate over face vertices of polygonal surfaces */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MItMeshFaceVertex { public: /// MItMeshFaceVertex( const MObject & polyObject, MStatus * ReturnStatus = NULL ); /// MItMeshFaceVertex( const MDagPath &polyObject, MObject & component = MObject::kNullObj, MStatus * ReturnStatus = NULL ); /// virtual ~MItMeshFaceVertex(); /// bool isDone( MStatus * ReturnStatus = NULL ); /// MStatus next(); /// MStatus reset(); /// MStatus reset( const MObject & polyObject ); /// MStatus reset( const MDagPath &polyObject, MObject & component = MObject::kNullObj ); /// int vertId( MStatus * ReturnStatus = NULL ) const; /// int faceId( MStatus * ReturnStatus = NULL ) const; /// int faceVertId( MStatus * ReturnStatus = NULL ) const; MObject faceVertex(MStatus * ReturnStatus = NULL) const; /// MPoint position( MSpace::Space space = MSpace::kObject, MStatus * ReturnStatus = NULL ); /// Get/Set methods for normals. MStatus getNormal( MVector & normal, MSpace::Space space = MSpace::kObject ); /// int normalId( MStatus * ReturnStatus = NULL ); /// MVector getTangent( MSpace::Space space = MSpace::kObject, const MString * uvSet = NULL, MStatus * ReturnStatus = NULL); /// MVector getBinormal( MSpace::Space space = MSpace::kObject, const MString * uvSet = NULL, MStatus * ReturnStatus = NULL); // UV methods. Mention sharing in docs when setUVs /// bool hasUVs( MStatus * ReturnStatus = NULL ) const; /// bool hasUVs( const MString & uvSet, MStatus * ReturnStatus = NULL ) const; /// MStatus getUV( float2 & uvPoint, const MString * uvSet = NULL) const; /// MStatus getUVIndex( int & index, const MString *uvSet = NULL ); /// MStatus getUVIndex( int & index, float & u, float & v, const MString *uvSet = NULL); // Color methods. Mention sharing in docs when setUVs /// bool hasColor(MStatus * ReturnStatus = NULL ) const; /// MStatus getColor(MColor &color); /// MStatus getColorIndex( int & index ); /// MStatus updateSurface(); /// MStatus geomChanged(); /// MStatus setIndex(int faceId, int vertFaceId, int &prevFaceId, int &prevVertId ); protected: bool getUVSetIndex( const MString * uvSetName, int & uvSet) const; private: static const char* className(); MPtrBase * f_shape; void * f_path; void * f_geom; void * f_ref; void * fCompIter; // face vertex component iterator void * fElements; // pointer to the vertex face component list }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MItMeshFaceVertex */