#ifndef _MLibrary #define _MLibrary // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MLibrary // // ***************************************************************************** // // CLASS DESCRIPTION (MLibrary) // // When creating a "library mode" Maya application, this class must be // used in the program's main routine to initialize Maya, and later // to cleanUp allocated Maya state. A typical usage would be: // main(int argc, char **argv) // { // MStatus status; // status = MLibrary::initialize (argv[0], true); // if ( !status ) { // status.perror("MLibrary::initialize"); // return (1); // } // // // Maya API code goes here // // MLibrary::cleanup(); // return (0); // } // // If the call to cleanup is omitted, you will get errors when the program // exits, as static destructors in the Maya libraries are run. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MLibrary) /// Set up Maya to run in library mode. /** Initialize and cleanup routines for Maya running in library mode. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MLibrary { public: /// MLibrary (); /// virtual ~MLibrary (); /// static MStatus initialize (char* applicationName, bool viewLicense = false); /// static MStatus initialize (bool wantScriptOutput, char* applicationName, bool viewLicense = false); /// static void cleanup( int exitStatus = 0 ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MLibrary */