#ifndef _MLightLinks #define _MLightLinks // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MLightLinks // // *************************************************************************** // // CLASS DESCRIPTION (MLightLinks) // // MLightLinks is a class which provides access to Maya's light linking // information. It parses the information expressed by the light linker nodes // in the scene, and provides a simple queryable interface for it. // // *************************************************************************** #if defined __cplusplus // *************************************************************************** // INCLUDED HEADER FILES #include #include #include // *************************************************************************** // CLASS DECLARATION (MLightLinks) /// Class providing read-only Light Linking API functions (OpenMayaRender) /** */ class OPENMAYARENDER_EXPORT MLightLinks { public: /// MLightLinks(); /// ~MLightLinks(); /// MStatus parseLinks( const MObject& linkNode = MObject::kNullObj, bool verbose = false, IOS_REF(ostream) *stream = NULL ); /// MStatus getLinkedLights( const MDagPath& path, const MObject& component, MDagPathArray& lights ); /// MStatus getLinkedObjects( const MDagPath& light, MSelectionList& objects ); /// MStatus getIgnoredLights( const MDagPath& path, const MObject& component, MDagPathArray& lights ); /// MStatus getIgnoredObjects( const MDagPath& light, MSelectionList& objects ); private: void *f_linkUtil; }; // *************************************************************************** #endif /* __cplusplus */ #endif /* _MLightLinks */