#ifndef _MObjectHandle #define _MObjectHandle // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // ***************************************************************************** // // CLASS: MObjectHandle // // ***************************************************************************** // // CLASS DESCRIPTION (MObjectHandle) // // MObjectHandle is a wrapper class for the MObject class. An MObjectHandle // will provide a user with added information on the validity of an MObject. // Each MObjectHandle that is created registers an entry into a table to // maintain state tracking of the MObject that the handle was created for. // This will help users track when an MObject is invalid and should be // re-retrieved. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** //////////////////////////////////////////////////////////////////////////////// // CLASS DECLARATION (MObjectHandle) /// Generic Class for validating MObjects class OPENMAYA_EXPORT MObjectHandle { public: /// MObjectHandle(); /// MObjectHandle( const MObject& object ); /// MObjectHandle( const MObjectHandle &handle ); /// ~MObjectHandle(); /// MObject object() const; /// const MObject & objectRef() const; /// bool isValid() const; /// bool isAlive() const; /// bool operator==(const MObject &object) const; /// bool operator==(const MObjectHandle &object) const; /// bool operator!=(const MObject &object) const; /// bool operator!=(const MObjectHandle &object) const; /// MObjectHandle & operator=(const MObject &object ); /// MObjectHandle & operator=(const MObjectHandle &other ); private: // Internal object registration methods void registerObject(); void deregisterObject(); // Internal destructor callback static void registerDestroyedCallback(); static void deregisterDestroyedCallback(); static bool fIsCallbackInitialized; static void destroyedCallback(void*); MObject fObject; bool fIsAlive; bool fIsDependNode; static int fHandleCount; }; // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MObjectHandle */