#ifndef _MPxComponentShape #define _MPxComponentShape //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MPxComponentShape // // ***************************************************************************** // // CLASS DESCRIPTION (MPxComponentShape) // // MPxComponentShape is the parent class of user defined shapes that contain // an array of points/control vertices/components. // // MPxComponentShape provides various basic support routines needed for any // custom shape that supports components. A copy of the data for those components is // stored locally to allow fast access, particularly for draw/pick routines. // // User defined shapes are dependency nodes (and DAG nodes) which contain // overridable drawing, and selection methods. // // The UI dependent aspects of the shape should be implemented in a class // derived from MPxSurfaceShapeUI. This includes the drawing and interactive // selection of the shape and any components that the shape implements. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MSelectionList; class MPointArray; class MObjectArray; class MSelectionMask; // ***************************************************************************** // CLASS DECLARATION (MPxComponentShape) /// Component helper class for surface shapes /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MPxComponentShape : public MPxSurfaceShape { public: /// virtual void transformUsing( const MMatrix & matrix, const MObjectArray & componentList ); /// virtual void transformUsing( const MMatrix& mat, const MObjectArray& componentList, MVertexCachingMode cachingMode, MPointArray* pointCache); /// virtual void componentToPlugs( MObject & component, MSelectionList & list ) const; /// virtual bool match( const MSelectionMask & mask, const MObjectArray& componentList ) const; /// virtual MObject createFullVertexGroup() const; /// virtual MObject localShapeInAttr() const; /// MVectorArray* getControlPoints(); /// MStatus setControlPoints( MVectorArray* cps ); protected: MVectorArray myfCps; private: }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxComponentShape */