#ifndef _MDrawRequestQueue #define _MDrawRequestQueue // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MDrawRequestQueue // // This class defines a simple interface for a collection of // MDrawRequest objects. // // An MDrawRequestQueue object is passed to the getDrawRequests method // of a user defined shape's UI class (MPxSurfaceShapeUI). // This queue keeps track of all the things that need to get draw // when a refresh of the view occurs. // // Maya will call the getDrawRequest methods of all the visible DAG objects // before a refresh happens. Then as the refresh happens, each draw request // will be processed and the corresponding draw method for each DAG // object will get called. For user defined shapes MPxSurfaceShapeUI::draw // will get called. // // ***************************************************************************** // // CLASS DESCRIPTION (MDrawRequestQueue) // // ***************************************************************************** // #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MDrawRequestQueue) /// Drawing queue used in MPxSurfaceShapeUI::getDrawRequests (OpenMayaUI) /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MDrawRequestQueue { public: /// MDrawRequestQueue(); /// ~MDrawRequestQueue(); public: /// bool isEmpty() const; /// void add( MDrawRequest & ); /// MDrawRequest remove(); protected: // No protected members private: const char* className() const; MDrawRequestQueue( void* in ); void* fDrawRequestQueue; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MDrawRequestQueue */