#ifndef _MFnReflectShader #define _MFnReflectShader // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MFnReflectShader // // ***************************************************************************** // // CLASS DESCRIPTION (MFnReflectShader) // // MFnReflectShader allows manipulation of dependency graph nodes representing // reflective surface shaders. This includes Phong and Blinn shaders. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MFnLambertShader; class MColor; // ***************************************************************************** // CLASS DECLARATION (MFnReflectShader) /// Manage Reflective Surface Shaders /** Facilitate the creation and manipulation of reflective surface shaders. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnReflectShader : public MFnLambertShader { declareMFn( MFnReflectShader, MFn::kReflect ); public: /// short reflectedRayDepthLimit( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectedRayDepthLimit( const short& new_limit ); /// MColor specularColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setSpecularColor( const MColor& specular_color ); /// float reflectivity( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectivity( const float& reflectivity ); /// MColor reflectedColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectedColor( const MColor& reflected_color ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnReflectShader */