#ifndef _MFnSubd #define _MFnSubd // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MFnSubd // // ***************************************************************************** // // CLASS DESCRIPTION (MFnSubd) // // Function set for hierarchical Catmull-Clark subdivision surfaces. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // ***************************************************************************** // DECLARATIONS class MUint64Array; class MObjectArray; class MDoubleArray; class MVectorArray; class MPointArray; class MIntArray; class MVector; #if defined(OSMac_) #include #else class MPoint; #endif // Default tolerance #define kMFnSubdTolerance 1.0e-3 // Point equivalent tolerance #define kMFnSubdPointTolerance 1.0e-10 // ***************************************************************************** // CLASS DECLARATION (MFnSubd) /// Subdivision surface function set /** */ #if defined(_WIN32) #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnSubd : public MFnDagNode { declareDagMFn(MFnSubd, MFnDagNode); public: /// MObject createBaseMesh( bool reverseNormal, int numVertices, int numPolygons, const MPointArray& vertexArray, const MIntArray& polygonCounts, const MIntArray& polygonConnects, MObject parentOrOwner = MObject::kNullObj, MStatus* ReturnStatus = NULL ); /// MObject copy( const MObject& source, MObject parentOrOwner = MObject::kNullObj, MStatus* ReturnStatus = NULL ); /// MObject collapse( const int level, bool makeNewNodeInvisible, MStatus* ReturnStatus = NULL ); public: // Manual creation: /// int vertexBaseMeshAdd( double x, double y, double z, MStatus* ReturnStatus = NULL ); /// MUint64 polygonBaseMeshAdd( int vertexCount, const int vertexIds[], MStatus* ReturnStatus = NULL ); /// MUint64 polygonBaseMeshAddWithUVs( int vertexCount, const int vertexIds[], const double uValues[], const double vValues[], MStatus* ReturnStatus = NULL ); public: /// int editsPending( MStatus* ReturnStatus = NULL ) const; /// void editsUpdateAll( MStatus* ReturnStatus = NULL ); public: /// unsigned levelMaxCurrent( MStatus* ReturnStatus = NULL ) const; /// unsigned levelMaxAllowed( MStatus* ReturnStatus = NULL ) const; /// void levelFullySubdivideTo( int level, MStatus* ReturnStatus = NULL ); /// unsigned vertexCount( int level = 0, MStatus* ReturnStatus = NULL) const; public: /// MUint64 vertexIdFromBaseVertexIndex( int baseVertexIndex, MStatus* ReturnStatus = NULL) const; /// int vertexBaseIndexFromVertexId( MUint64 vertexId, MStatus* ReturnStatus = NULL) const; /// MStatus vertexEditsGetAllNonBase( MUint64Array& vertexIds, MVectorArray& edits, MSpace::Space space = MSpace::kObject ) const; /// MStatus vertexEditsSetAllNonBase( const MUint64Array& vertexIds, const MVectorArray& edits, MSpace::Space space = MSpace::kObject ); /// MStatus vertexEditsClearAllNonBase(); /// MStatus vertexPositionGet( MUint64 vertId, MPoint& position, MSpace::Space space = MSpace::kObject)const; /// MStatus vertexEditGet( MUint64 vertId, MVector& edit, MSpace::Space space = MSpace::kObject ) const; /// MStatus vertexPositionGetNoEdit( MUint64 vertId, MPoint& position, MSpace::Space space = MSpace::kObject )const; /// MStatus vertexPositionSet( MUint64 vertId, const MPoint& position, bool updateEdits, MSpace::Space space = MSpace::kObject ); /// MStatus vertexEditSet( MUint64 vertId, const MVector& edit, bool updateEdits, MSpace::Space space = MSpace::kObject ); /// MStatus vertexBaseMeshGet( MPointArray& positions, MSpace::Space space = MSpace::kObject ) const; /// MStatus vertexBaseMeshSet( const MPointArray& positions, MSpace::Space space = MSpace::kObject ); /// MStatus vertexBaseMeshGetWithId( MPointArray& positions, MUint64Array& vertexIds, MSpace::Space space = MSpace::kObject ) const; /// MStatus vertexBaseMeshSetWithId( const MPointArray& positions, const MUint64Array& vertexIds, MSpace::Space space = MSpace::kObject ); /// int vertexValence( MUint64 vertId, MStatus* ReturnStatus = NULL ) const; /// MStatus vertexNormal( MUint64 vertId, MVector& normal ) const; /// MStatus vertexAdjacentVertices( MUint64 vertId, MUint64Array& vertList ) const; /// MStatus vertexIncidentEdges( MUint64 vertId, MUint64Array& edgeList ) const; /// MStatus vertexIncidentPolygons( MUint64 vertId, MUint64Array& polyList ) const; /// bool vertexIsBoundary( MUint64 vertId, MStatus* ReturnStatus = NULL ) const; /// bool vertexIsValid( MUint64 vertId, MStatus* ReturnStatus = NULL ) const; /// bool vertexIsCreased( MUint64 vertId, MStatus* ReturnStatus = NULL ) const; /// bool vertexCreaseRelevant( MUint64 vertId, MStatus* ReturnStatus = NULL ) const; /// MStatus vertexSetCrease( MUint64 vertId, bool creased ) const; /// MStatus vertexChildren( MUint64 vertId, MUint64Array& children ) const; public: /// MStatus creasesGetAll( MUint64Array& vertexIds, MUint64Array& edgeIds ) const; /// MStatus creasesSetAll( const MUint64Array& vertexIds, const MUint64Array& edgeIds ); /// MStatus creasesClearAll() const; /// MStatus updateAllEditsAndCreases(); public: /// unsigned edgeCount( int level = 0, MStatus* ReturnStatus = NULL ) const; /// MUint64 edgeBetween( MUint64 vertex1, MUint64 vertex2, MStatus* ReturnStatus = NULL ) const; /// MStatus edgeVertices( MUint64 edge, MUint64& v1, MUint64& v2 ) const; /// MStatus edgeAdjacentPolygon( MUint64 edge, MUint64Array& polys ) const; /// bool edgeIsBoundary( MUint64 edge, MStatus* ReturnStatus = NULL ) const; /// bool edgeIsValid( MUint64 edgeId, MStatus* ReturnStatus = NULL ) const; /// bool edgeIsCreased( MUint64 edgeId, MStatus* ReturnStatus = NULL ) const; /// bool edgeCreaseRelevant( MUint64 edgeId, MStatus* ReturnStatus = NULL ) const; /// MStatus edgeSetCrease( MUint64 edgeId, bool creased ) const; /// MStatus edgeChildren( MUint64 edgeId, MUint64Array& children ) const; public: /// unsigned polygonCount( int level = 0, MStatus* ReturnStatus = NULL ) const; /// int polygonCountMaxWithGivenBaseMesh( int level = 1, MStatus* ReturnStatus = NULL ) const; /// unsigned polygonVertexCount( MUint64 polyId, MStatus* ReturnStatus = NULL ) const; /// MStatus polygonVertices( MUint64 polyId, MUint64Array& vertIds ) const; /// unsigned polygonEdgeCount( MUint64 polyId, MStatus* ReturnStatus = NULL ) const; /// MStatus polygonEdges( MUint64 polyId, MUint64Array& edgeIds ) const; /// bool polygonIsValid( MUint64 polyId, MStatus* ReturnStatus = NULL ) const; /// bool polygonHasChildren( MUint64 polyId, MStatus* ReturnStatus = NULL ) const; /// MStatus polygonChildren( MUint64 polyId, MUint64Array& children ) const; /// MStatus polygonSubdivide( MUint64 polyId ); /// MStatus polygonSetUseUVs( MUint64 polyId, bool useThem ); /// bool polygonHasVertexUVs( MUint64 polyId, MStatus* ReturnStatus = NULL ); /// MStatus polygonGetVertexUVs( MUint64 polyId, MDoubleArray& uValues, MDoubleArray& vValues ) const; /// MStatus polygonSetVertexUVs( MUint64 polyId, const MDoubleArray& uValues, const MDoubleArray& vValues ); /// MStatus polygonGetCenterUV( MUint64 polyId, double& u, double& v ) const; public: /// MStatus evaluatePosition( MUint64 polyId, double u, double v, bool uvNormalized, MPoint& ) const; /// MStatus evaluateNormal( MUint64 polyId, double u, double v, bool uvNormalized, MVector& nrml ) const; /// MStatus evaluatePositionAndNormal( MUint64 polyId, double u, double v, bool uvNormalized, MPoint& pos, MVector& nrml ) const; /// bool getCubicSpline( MUint64 polyId, MPoint vertices[16], MStatus* ReturnStatus = NULL ); public: /// MStatus getConnectedSetsAndMembers( unsigned instanceNumber, MObjectArray & sets, MObjectArray & comps, bool renderableSetsOnly ) const; /// MStatus getConnectedShaders( unsigned instanceNumber, MObjectArray & shaders, MUint64Array & faces, MIntArray & indices ) const; /// MObject tesselate( bool uniform, int depth, int sample, MObject parentOrOwner = MObject::kNullObj, MStatus* ReturnStatus = NULL ); /// MObject tessellateViaNurbs( MObject parentOrOwner = MObject::kNullObj, MStatus* ReturnStatus = NULL ); /// MStatus convertToNurbs( MObjectArray& newNurbsSurfaces ); /// MStatus updateSubdSurface(); public: /// MStatus vertexBaseMeshAddWithIndex( double x, double y, double z, int index ); protected: virtual bool objectChanged( MFn::Type tp, MStatus* ReturnStatus ); private: void *f_subdRef; }; #if defined(_WIN32) #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnSubd */