#ifndef _MHardwareRenderer #define _MHardwareRenderer // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MHardwareRenderer // // ***************************************************************************** // // CLASS DESCRIPTION (MHardwareRenderer) // // MHardwareRenderer is a wrapper class to access the hardware renderer. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include class MStringArray; class MGeometryData; class MImage; // ***************************************************************************** // CLASS DECLARATION (MHardwareRenderer) /// Static hardware renderer interface class /** This class is a wrapper class to access the hardware renderer */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYARENDER_EXPORT MHardwareRenderer { public: /// Draw Procedure status codes enum DrawProcedureStatusCode { /// Success kSuccess = 0, /// Failure kFailure, /// Item already exists kItemExists, /// Item is not found kItemNotFound, /// Location not found kLocationNotFound }; /// Specify the pixel format of the current buffer enum BufferPixelFormat { /// 8 bit Red, Green, Blue, and Alpha channel kRGBA_Fix8, /// 16 bit Red, Green, Blue, and Alpha channel kRGBA_Float16, /// 32 bit floating point depth buffer kDepth_Float32 }; /// Draw Procedure call locations enum CallLocation { /// Before rendering one frame. No model or view matrices // can be assumed to have been set up at this time, // nor an assumption on the background. kPreRendering = 0, /// Before rendering one "exposure". If multiple exposures are /// are required to render one frame. After the frame buffer is cleared /// and model and view matrices are set up for the current exposure. kPreExposure = 1, /// After rendering one "exposure". kPostExposure = 2, /// After rendering one frame. Before a possible fame buffer swap. kPostRendering = 3 }; /// Default geometry shapes enum GeometricShape { /// Sphere with radius 1, centered at 0,0,0. kDefaultSphere = 0, /// Plane with width and height of 1, centered at 0,0,0. /// Assuming "Y-Up" orientation: width = x-axis, and height = y-axis. kDefaultPlane, /// Cube with width, height and depth of 1, centered at 0,0,0. kDefaultCube }; /// static MHardwareRenderer* theRenderer(); /// const MString & backEndString() const; // Draw procedure methods /// DrawProcedureStatusCode addDrawProcedure( const MString & backEndString, MDrawProcedureBase *drawProcedureptr, CallLocation location); /// DrawProcedureStatusCode removeDrawProcedure( const MString & backEndString, MDrawProcedureBase *drawProcedureptr, CallLocation location ); /// DrawProcedureStatusCode insertDrawProcedure( const MString & backEndString, MDrawProcedureBase *drawProcedurePtr, CallLocation location, unsigned int listIndex, bool moveExistingItem = false); /// DrawProcedureStatusCode getDrawProcedureCount( const MString & backEndString, CallLocation location, unsigned int &count ) const; /// DrawProcedureStatusCode getDrawProcedureListNames( const MString & backEndString, CallLocation location, MStringArray &namesOfProcs ) const; /// MDrawProcedureBase * findDrawProcedure( const MString & backEndString, CallLocation location, const MString &procName ) const; // Context handling methods /// MStatus makeResourceContextCurrent(const MString &backEndString); /// MStatus getBufferSize( const MString& backEndString, unsigned int &width, unsigned int &height ) const; /// MStatus getColorBufferPixelFormat( const MString& backEndString, BufferPixelFormat &fmt ) const; /// MStatus getDepthBufferPixelFormat( const MString& backEndString, BufferPixelFormat &fmt ) const; /// MStatus getCurrentExposureNumber( const MString& backEndString, unsigned int &number ) const; /// MStatus getTotalExposureCount( const MString& backEndString, unsigned int &number ) const; /// MStatus restoreCurrent(const MString& backEndString) const; // Swatch rendering methods /// MStatus makeSwatchContextCurrent( const MString& backEndString, unsigned int & width, unsigned int & height ); /// MStatus readSwatchContextPixels( const MString& backEndString, MImage & image ); /// MGeometryData * referenceDefaultGeometry( MHardwareRenderer::GeometricShape geomShape, unsigned int & numberOfData, unsigned int* & pIndexing, unsigned int & indexLength); /// MStatus dereferenceGeometry(MGeometryData * pGeomData, unsigned int numberOfData); /// void getSwatchOrthoCameraSetting( double& l, double& r, double& b, double& t, double& n, double& f ) const; /// void getSwatchPerspectiveCameraSetting( double& l, double& r, double& b, double& t, double& n, double& f ) const; /// void getSwatchPerspectiveCameraTranslation( float& x, float& y, float& z, float& w ) const; /// void getSwatchLightDirection( float& x, float& y, float& z, float& w ) const; /// void drawSwatchBackGroundQuads( const MColor & quadColor = MColor(0.5f, 0.5f, 0.5f, 1.0f), bool textured = false, unsigned int numberOfRepeats = 8) const; protected: // Destructor and constructor are protected MHardwareRenderer(); ~MHardwareRenderer(); // Static global instance of wrapper class // static MHardwareRenderer * fsHardwareRenderer; private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MHardwareRenderer */