#ifndef _MPxFieldNode #define _MPxFieldNode // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MPxFieldNode // // ***************************************************************************** // // CLASS DESCRIPTION (MPxFieldNode) // // MPxFieldNode allows the creation and manipulation of dependency graph nodes // representing fields. This is the top level of a hierarchy of field // node function sets. It permits manipulation of the attributes common to // all types of fields. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include #include #include #include #if defined(OSMac_MachO_) # include #else # include #endif // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MPxFieldNode) /// Base class for user defined fields (OpenMayaFX) /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAFX_EXPORT MPxFieldNode : public MPxNode { public: /// MPxFieldNode(); /// virtual ~MPxFieldNode(); /// virtual MPxNode::Type type() const; /// virtual MStatus compute( const MPlug& plug, MDataBlock& dataBlock ); /// virtual MStatus getForceAtPoint(const MVectorArray& point, const MVectorArray& velocity, const MDoubleArray& mass, MVectorArray& force, double deltaTime); /// virtual MStatus iconSizeAndOrigin( GLuint& width, GLuint& height, GLuint& xbo, GLuint& ybo ); /// virtual MStatus iconBitmap(GLubyte* bitmap); virtual void draw( M3dView & view, const MDagPath & path, M3dView::DisplayStyle style, M3dView:: DisplayStatus ); virtual double falloffCurve(const double param, MStatus *ReturnStatus = NULL); virtual bool isFalloffCurveConstantOne(MStatus *ReturnStatus = NULL); ///////////////////////// // Inherited attributes ///////////////////////// // General attributes for every field. // /// magnitude attribute static MObject mMagnitude; /// attenuation attribute static MObject mAttenuation; /// maximum distance attribute static MObject mMaxDistance; /// flag for maximum distance attribute static MObject mUseMaxDistance; /// flag for per vertex attribute static MObject mApplyPerVertex; // Attributes for input force data. // /// input attribute compound, multi static MObject mInputData; /// child attribute, multi static MObject mInputPositions; /// child attribute, multi static MObject mInputVelocities; /// child attribute, multi static MObject mInputMass; /// child attribute static MObject mDeltaTime; // Attribute for input forces. // /// forces input attribute, multi static MObject mInputForce; // Attribute for output forces. // /// forces output attribute, multi static MObject mOutputForce; // Attributes for ownership. // /// X component of mOwnerCentroid static MObject mOwnerCentroidX; /// Y component of mOwnerCentroid static MObject mOwnerCentroidY; /// Z component of mOwnerCentroid static MObject mOwnerCentroidZ; /// owner centroid attribute static MObject mOwnerCentroid; /// owner position attribute, multi static MObject mOwnerPosData; /// owner velocity attribute, multi static MObject mOwnerVelData; // Attribute for world position. // /// world matrix attribute static MObject mWorldMatrix; /// Attribute for input pp data from particleShape static MObject mInputPPData; /// Attribute for input pp data from owner particleShape static MObject mOwnerPPData; protected: // No protected members private: // No private members static void initialSetup(); static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxFieldNode */