#ifndef _MSelectionMask #define _MSelectionMask // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MSelectionMask // // ***************************************************************************** // // CLASS DESCRIPTION (MSelectionMask) // // Selection masks provide a way to control what is selectable in Maya. // // Selection masks can be created by OR'ing several types together, or // by using the addMask method to add a selection type to an MSelectionMask. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MPoint; class MString; class MTime; // ***************************************************************************** // CLASS DECLARATION (MSelectionMask) /// Manage what is selectable in Maya /** Selection masks provide a way to control what is selectable in Maya. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MSelectionMask { public: /// enum SelectionType { /// kSelectHandles, /// kSelectLocalAxis, /// kSelectIkHandles, /// kSelectIkEndEffectors, /// kSelectJoints, /// kSelectLights, /// kSelectCameras, /// kSelectLattices, /// kSelectClusters, /// kSelectSculpts, /// kSelectNurbsCurves, /// kSelectNurbsSurfaces, /// kSelectMeshes, /// kSelectSubdiv, /// kSelectSketchPlanes, /// kSelectParticleShapes, /// kSelectEmitters, /// kSelectFields, /// kSelectSprings, /// kSelectRigidBodies, /// kSelectRigidConstraints, /// kSelectCollisionModels, /// kSelectXYZLocators, /// kSelectOrientationLocators, /// kSelectUVLocators, /// kSelectTextures, /// kSelectCurves, /// kSelectSurfaces, /// kSelectLocators, /// kSelectObjectsMask, /// kSelectCVs, /// kSelectHulls, /// kSelectEditPoints, /// kSelectMeshVerts, /// kSelectMeshEdges, /// kSelectMeshFreeEdges, /// kSelectMeshFaces, /// kSelectSubdivMeshPoints, /// kSelectSubdivMeshEdges, /// kSelectSubdivMeshFaces, /// kSelectMeshUVs, /// kSelectVertices, /// kSelectEdges, /// kSelectFacets, /// kSelectMeshLines, /// kSelectMeshComponents, /// kSelectCurveParmPoints, /// kSelectCurveKnots, /// kSelectSurfaceParmPoints, /// kSelectSurfaceKnots, /// kSelectSurfaceRange, /// kSelectSurfaceEdge, /// kSelectIsoparms, /// kSelectCurvesOnSurfaces, /// kSelectPPStrokes, /// kSelectLatticePoints, /// kSelectParticles, /// kSelectJointPivots, /// kSelectScalePivots, /// kSelectRotatePivots, /// kSelectPivots, /// kSelectSelectHandles, /// kSelectComponentsMask, /// kSelectAnimCurves, /// kSelectAnimKeyframes, /// kSelectAnimInTangents, /// kSelectAnimOutTangents, /// kSelectAnimMask, /// kSelectAnimAny, /// kSelectTemplates, /// kSelectManipulators, /// kSelectGuideLines, /// kSelectPointsForGravity, /// kSelectPointsOnCurvesForGravity, /// kSelectPointsOnSurfacesForGravity, /// kSelectObjectGroups, /// kSelectSubdivMeshMaps, /// kSelectFluids, /// kSelectHairSystems, /// kSelectFollicles }; /// MSelectionMask(); /// MSelectionMask( SelectionType selType ); /// MSelectionMask( const MSelectionMask& in ); /// virtual ~MSelectionMask(); /// MStatus setMask( SelectionType selType ); /// MStatus setMask( MSelectionMask& mask ); /// MStatus addMask( SelectionType selType ); /// bool intersects( SelectionType selType, MStatus * ReturnStatus = NULL ) const; /// bool intersects( MSelectionMask& mask, MStatus * ReturnStatus = NULL ) const; /// MSelectionMask operator| ( SelectionType selType ); /// MSelectionMask operator| ( MSelectionMask& mask ); /// MSelectionMask& operator =( MSelectionMask& other ); protected: // No protected members private: MSelectionMask( const void *, bool ); const void * data; bool fOwn; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MSelectionMask */