//----------------------------------------------------------------------------- // Torque Game Engine // Quake GL DirectX wrapper //----------------------------------------------------------------------------- #ifndef _OPENGL2D3D_H_ #include "opengl2d3d/opengl2d3d.h" #endif #define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) /* To work around optimizer bug in MSVC4.1 */ #if defined(__WIN32__) && !defined(OPENSTEP) void dummy(GLuint j, GLuint k) { } #else #define dummy(J, K) #endif /* EXT_bgra */ #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 /* Errors */ #define GLU_NO_ERROR 0 #define GLU_ERROR 100103 #define GLU_INVALID_ENUM 100900 #define GLU_INVALID_VALUE 100901 #define GLU_OUT_OF_MEMORY 100902 /* GLU 1.1 and later */ #define GLU_VERSION 100800 #define GLU_EXTENSIONS 100801