//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _H_EDITFLOORPLANRES_ #define _H_EDITFLOORPLANRES_ #ifndef _FLOORPLANRES_H_ #include "interior/floorPlanRes.h" #endif class EditFloorPlanResource : public FloorPlanResource { protected: Vector mWindings; Vector mPlaneEQs; void clearFloorPlan(); public: // In Nav graph generation mode, windings are saved during the BSP process. void pushArea(const Winding & winding, U32 planeEQ); // When done, this assembles the FloorPlanResource data. // Uses gWorkingGeometry... void constructFloorPlan(); }; #endif // _H_EDITFLOORPLANRES_