//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _EDITINTERIORRES_H_ #define _EDITINTERIORRES_H_ #ifndef _INTERIORRES_H_ #include "interior/interiorRes.h" #endif class EditInteriorResource : public InteriorResource { public: void sortDetailLevels(); void addDetailLevel(Interior*); void setPreviewBitmap(GBitmap*); void insertTrigger(InteriorResTrigger* pTrigger); void insertPath(InteriorPath* pPath); void insertPathedChild(InteriorPathFollower * pPathFollower); U32 insertSubObject(Interior* pInterior); U32 insertField(ForceField*); U32 insertSpecialNode(AISpecialNode*); void insertGameEntity(ItrGameEntity*); }; #endif // _H_EDITINTERIORRES_