//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #define IDD_DTSEXP_UI 101 #define IDD_SEQUENCE_PARAMS 102 #define IDD_SEQUENCE_PARAMS2 103 #define IDD_SEQUENCE_PARAMS3 105 #define IDD_UTIL_PANEL1 106 #define IDD_UTIL_PANEL2 107 #define IDB_BITMAP1 107 #define IDD_UTIL_PANEL3 108 #define IDD_UTIL_PANEL4 109 #define IDD_UTIL_PANEL5 110 #define IDD_UTIL_PANEL1B 111 #define IDD_RENUMBER 112 #define IDD_SKINHELP_PANEL 113 #define IDC_SEQ_CYCLIC 1001 #define IDC_SEQ_BLEND 1002 #define IDC_SEQ_LAST_FIRST_FRAME_SAME 1003 #define IDC_SEQ_USE_FRAME_RATE 1004 #define IDC_SEQ_FRAME_RATE 1005 #define IDC_SEQ_NUM_FRAMES 1006 #define IDC_SEQ_IGNORE_GROUND_TRANSFORM 1007 #define IDC_SEQ_USE_N_FRAMES 1007 #define IDC_SEQ_USE_GROUND_FRAME_RATE 1008 #define IDC_SEQ_PRIORITY 1008 #define IDC_SEQ_GROUND_FRAME_RATE 1009 #define IDC_SEQ_DURATION_OVERRIDE 1009 #define IDC_SEQ_GROUND_FRAME_RATE_SPINNER 1010 #define IDC_SEQ_DURATION 1010 #define IDC_SEQ_NUM_GROUND_FRAMES 1011 #define IDC_SEQ_NUM_GROUND_FRAMES_SPINNER 1012 #define IDC_SEQ_FRAME_RATE_SPINNER 1013 #define IDC_SEQ_NUM_FRAMES_SPINNER 1014 #define IDC_SEQ_PRIORITY_SPINNER 1015 #define IDC_SEQ_DURATION_SPINNER 1016 #define IDC_SEQ_ENABLE_MORPH_ANIMATION 1017 #define IDC_SEQ_ENABLE_VIS_ANIMATION 1018 #define IDC_SEQ_ENABLE_TRANSFORM_ANIMATION 1019 #define IDC_SEQ_USE_N_GROUND_FRAMES 1020 #define IDC_SEQ_ENABLE_TEXTURE_ANIMATION 1020 #define IDC_SEQ_ENABLE_IFL_ANIMATION 1021 #define IDC_SEQ_ENABLE_DECAL_ANIMATION 1022 #define IDC_SEQ_FORCE_MORPH_ANIMATION 1023 #define IDC_SEQ_FORCE_VIS_ANIMATION 1024 #define IDC_SEQ_FORCE_TRANSFORM_ANIMATION 1025 #define IDC_STATIC_ABOUT 1025 #define IDC_EXPORT_WHOLE 1026 #define IDC_SEQ_FORCE_TEXTURE_ANIMATION 1026 #define IDC_EXPORT_SEQUENCES 1027 #define IDC_CONFIG_SAVE_DEFAULT 1027 #define IDC_SEQ_ENABLE_DECAL_FRAME_ANIMATION 1027 #define IDC_EXPORT_TEXT 1028 #define IDC_ANIMATION_DELTA 1028 #define IDC_CONFIG_LOAD 1028 #define IDC_SEQ_FORCE_DECAL_ANIMATION 1028 #define IDC_ALLOW_EMPTY 1029 #define IDC_CONFIG_SAVE 1029 #define IDC_RENUMBER 1029 #define IDC_BASE_TEXTURE_PATH 1029 #define IDC_SEQ_ENABLE_UNIFORM_SCALE_ANIMATION 1029 #define IDC_ALLOW_CROSSED 1030 #define IDC_COLLAPSE 1030 #define IDC_EMBED 1030 #define IDC_SEQ_ENABLE_ARBITRARY_SCALE_ANIMATION 1030 #define IDC_ALLOW_UNUSED 1031 #define IDC_ENABLE_SEQUENCES 1031 #define IDC_REGISTER_DETAILS 1031 #define IDC_SEQ_FORCE_SCALE_ANIMATION 1031 #define IDC_ALLOW_OLD 1032 #define IDC_REQUIRE_VICON 1033 #define IDC_NODE_STATE_DETAILS 1034 #define IDC_ENABLE_TWO_SIDED 1034 #define IDC_OBJECT_STATE_DETAILS 1035 #define IDC_OBJECT_OFFSETS 1036 #define IDC_SEQUENCE_DETAILS 1037 #define IDC_SHAPE_HIERARCHY 1038 #define IDC_PASS1 1039 #define IDC_PASS2 1040 #define IDC_PASS3 1041 #define IDC_NODE_STATES 1042 #define IDC_OBJECT_STATES 1043 #define IDC_CONFIG_LOAD_DEFAULT 1044 #define IDC_EDIT 1045 #define IDC_SPIN 1496 #define IDS_TH_3SPACE 40216 #define IDS_TH_DTSFILE_LONG 40220 #define IDS_TH_DTSFILE_SHORT 40221 #define IDS_TH_COPYRIGHT_COMPANY 40223 #define IDS_TH_DTSEXP 40229 #define IDS_TH_SHAPEEXPORT 40231 #define IDS_TH_DTSEXPORTDLL 40232 #define IDS_TH_NODATATOEXPORT 40233 #define IDS_TH_CANTCREATE 40234 #define IDS_TH_WRITEERROR 40235 #define IDS_OBJ_TOO_LARGE 40236 #define IDS_EXPORT_ERROR 40237 #define IDS_TH_AUTHOR 40238 #define IDS_DB_SEQUENCE 40239 #define IDS_DB_GENERAL 40240 #define IDS_SKINHELP_PARAMS 40241 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 114 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1046 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif