//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef DTSMAXSCENEENUM_H_ #define DTSMAXSCENEENUM_H_ #include "appSceneEnum.h" class INode; class IScene; namespace DTS { class MaxSceneEnum : public AppSceneEnum { protected: IScene * mTheScene; public: MaxSceneEnum(IScene*); ~MaxSceneEnum(); S32 callback(INode * node); void enumScene(); }; }; // namespace DTS #endif // #define DTSMAXSCENEENUM_H_