//-------------------------------------------- // audioStreamSource.h // header for streaming audio source // // Kurtis Seebaldt //-------------------------------------------- #ifndef _AUDIOSTREAMSOURCE_H_ #define _AUDIOSTREAMSOURCE_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _PLATFORMAUDIO_H_ #include "platform/platformAudio.h" #endif #ifndef _PLATFORMAL_H_ #include "platform/platformAL.h" #endif #ifndef _AUDIOBUFFER_H_ #include "audio/audioBuffer.h" #endif #ifndef _RESMANAGER_H_ #include "core/resManager.h" #endif #define NUMBUFFERS 16 class AudioStreamSource { public: //need this because subclasses are deleted through base pointer virtual ~AudioStreamSource() {} virtual bool initStream() = 0; virtual bool updateBuffers() = 0; virtual void freeStream() = 0; virtual F32 getElapsedTime() = 0; virtual F32 getTotalTime() = 0; //void clear(); AUDIOHANDLE mHandle; ALuint mSource; Audio::Description mDescription; AudioSampleEnvironment *mEnvironment; Point3F mPosition; Point3F mDirection; F32 mPitch; F32 mScore; U32 mCullTime; bool bFinishedPlaying; bool bIsValid; #ifdef TORQUE_OS_LINUX void checkPosition(); #endif protected: const char* mFilename; }; #endif // _AUDIOSTREAMSOURCE_H_