//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _CONCRETEPOLYLIST_H_ #define _CONCRETEPOLYLIST_H_ #ifndef _ABSTRACTPOLYLIST_H_ #include "collision/abstractPolyList.h" #endif /// A concrete, renderable PolyList /// /// This class is used to store geometry from a PolyList query. /// /// It allows you to render this data, as well. /// /// @see AbstractPolyList class ConcretePolyList : public AbstractPolyList { public: struct Poly { PlaneF plane; SceneObject* object; U32 material; U32 vertexStart; U32 vertexCount; U32 surfaceKey; }; typedef Vector PlaneList; typedef Vector VertexList; typedef Vector PolyList; typedef Vector IndexList; PolyList mPolyList; VertexList mVertexList; IndexList mIndexList; PlaneList mPolyPlaneList; public: ConcretePolyList(); ~ConcretePolyList(); void clear(); // Virtual methods U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane); void begin(U32 material,U32 surfaceKey); void plane(U32 v1,U32 v2,U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void end(); void render(); bool isEmpty() const; protected: const PlaneF& getIndexedPlane(const U32 index); }; #endif // _H_EARLYOUTPOLYLIST_