//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _PLANEEXTRACTOR_H_ #define _PLANEEXTRACTOR_H_ #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _TVECTOR_H_ #include "core/tVector.h" #endif #ifndef _ABSTRACTPOLYLIST_H_ #include "collision/abstractPolyList.h" #endif //---------------------------------------------------------------------------- /// Fill a Vector with the planes from the geometry passed through this /// PolyList. /// /// @see AbstractPolyList class PlaneExtractorPolyList: public AbstractPolyList { void memcpy(U32* d, U32* s,U32 size); public: // Internal data typedef Vector VertexList; VertexList mVertexList; Vector mPolyPlaneList; // Set by caller Vector* mPlaneList; // PlaneExtractorPolyList(); ~PlaneExtractorPolyList(); void clear(); void render(); // Virtual methods bool isEmpty() const; U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane); void begin(U32 material,U32 surfaceKey); void plane(U32 v1,U32 v2,U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void end(); protected: const PlaneF& getIndexedPlane(const U32 index); }; #endif