//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "game/staticShape.h" #include "game/gameConnection.h" class ScopeAlwaysShape : public StaticShape { typedef StaticShape Parent; public: ScopeAlwaysShape(); static void initPersistFields(); DECLARE_CONOBJECT(ScopeAlwaysShape); }; ScopeAlwaysShape::ScopeAlwaysShape() { mNetFlags.set(Ghostable|ScopeAlways); } void ScopeAlwaysShape::initPersistFields() { Parent::initPersistFields(); } IMPLEMENT_CO_NETOBJECT_V1(ScopeAlwaysShape);