//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "gui/containers/guiCtrlArrayCtrl.h" IMPLEMENT_CONOBJECT(GuiControlArrayControl); GuiControlArrayControl::GuiControlArrayControl() { mCols = 0; mRowSize = 30; mRowSpacing = 2; mColSpacing = 0; } void GuiControlArrayControl::initPersistFields() { Parent::initPersistFields(); addField("colCount", TypeS32, Offset(mCols, GuiControlArrayControl)); addField("colSizes", TypeS32Vector, Offset(mColumnSizes, GuiControlArrayControl)); addField("rowSize", TypeS32, Offset(mRowSize, GuiControlArrayControl)); addField("rowSpacing", TypeS32, Offset(mRowSpacing, GuiControlArrayControl)); addField("colSpacing", TypeS32, Offset(mColSpacing, GuiControlArrayControl)); } bool GuiControlArrayControl::onWake() { if ( !Parent::onWake() ) return false; return true; } void GuiControlArrayControl::onSleep() { Parent::onSleep(); } void GuiControlArrayControl::inspectPostApply() { resize(getPosition(), getExtent()); } void GuiControlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent) { Parent::resize(newPosition, newExtent); if(mCols < 1 || size() < 1) return; S32 *sizes = new S32[mCols]; S32 *offsets = new S32[mCols]; S32 totalSize = 0; // Calculate the column sizes for(S32 i=0; i(operator[](i)); // Get the current column and row... S32 curCol = i % mCols; S32 curRow = i / mCols; if(gc) { Point2I newPos(offsets[curCol], curRow * (mRowSize + mRowSpacing)); Point2I newExtents(sizes[curCol], mRowSize); gc->resize(newPos, newExtents); } } }