//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUIGRAPHCTRL_H_ #define _GUIGRAPHCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _GTEXMANAGER_H_ #include "dgl/gTexManager.h" #endif class GuiGraphCtrl : public GuiControl { private: typedef GuiControl Parent; public: enum Constants { MaxPlots = 6, MaxDataPoints = 200 }; enum GraphType { Point, Polyline, Filled, Bar }; struct PlotInfo { const char *mAutoPlot; U32 mAutoPlotDelay; SimTime mAutoPlotLastDisplay; ColorF mGraphColor; Vector mGraphData; F32 mGraphMax; GraphType mGraphType; }; PlotInfo mPlots[MaxPlots]; //creation methods DECLARE_CONOBJECT(GuiGraphCtrl); GuiGraphCtrl(); //Parental methods bool onWake(); void onRender(Point2I offset, const RectI &updateRect); // Graph interface void addDatum(S32 plotID, F32 v); F32 getDatum(S32 plotID, S32 samples); void addAutoPlot(S32 plotID, const char *variable, S32 update); void removeAutoPlot(S32 plotID); void setGraphType(S32 plotID, const char *graphType); }; #endif