//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUITHEORACTRL_H_ #define _GUITHEORACTRL_H_ #ifndef _THEORATEXTURE_H_ #include "core/theoraPlayer.h" #endif /// Play back a Theora video file. class GuiTheoraCtrl : public GuiControl { private: typedef GuiControl Parent; protected: const char* mFilename; TheoraTexture mTheoraTexture; public: DECLARE_CONOBJECT(GuiTheoraCtrl); GuiTheoraCtrl(); ~GuiTheoraCtrl(); static void initPersistFields(); void inspectPostApply(); void setFile(const char *filename); void stop(); /// If true, stop video playback when the control goes to sleep. bool mStopOnSleep; /// Are we done with playback? bool mDone; /// Our background color. ColorI mBackgroundColor; bool onWake(); void onSleep(); void onRender(Point2I offset, const RectI &updateRect); F32 getCurrentTime() { return mTheoraTexture.getCurrentTime(); } }; #endif