//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _TSSHAPECONSTRUCT_H_ #define _TSSHAPECONSTRUCT_H_ #ifndef _TSSHAPE_H_ #include "ts/tsShape.h" #endif #ifndef _CONSOLEOBJECT_H_ #include "console/consoleObject.h" #endif #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif /// This class allows an artist to export their animations for the model /// into the .dsq format. This class in particular matches up the model /// with the .dsqs to create a nice animated model. class TSShapeConstructor : public SimDataBlock { typedef SimDataBlock Parent; enum { NumSequenceBits = 7, MaxSequences = (1 << NumSequenceBits) - 1 }; StringTableEntry mShape; StringTableEntry mSequence[MaxSequences]; Resource hShape; public: TSShapeConstructor(); ~TSShapeConstructor(); bool onAdd(); bool preload(bool server, char errorBuffer[256]); void packData(BitStream* stream); void unpackData(BitStream* stream); DECLARE_CONOBJECT(TSShapeConstructor); static void initPersistFields(); }; #endif