//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // SceneGui is the main TSControl through which the demo is viewed. // The SceneGui also contains the hud controls. //----------------------------------------------------------------------------- function SceneGui::onWake(%this) { // Turn off any shell sounds... // alxStop( ... ); $enableDirectInput = "1"; activateDirectInput(); // Update the action map moveMap.push(); // Push the menu system OverlayBuyNow.setVisible(false); Canvas.pushdialog(OverlayDlg); } function SceneGui::onSleep(%this) { // pop the keymaps moveMap.pop(); } function SceneGui::isNextScene(%this) { return %this.sceneNumber < ("MissionGroup/Scenes".getCount() - 1); } function SceneGui::isPrevScene(%this) { return %this.sceneNumber > 0; } function SceneGui::setSceneNumber(%this,%sceneNumber) { // Set the current room # and update the arrows %this.sceneNumber = %sceneNumber; // Update the navigation buttons OverlayNextPage.setVisible(true); OverlayNextPage.command = %this.isNextScene()? "SceneGui.nextScene();" : "escapeFromGame();"; OverlayPrevPage.setVisible(true); //%this.isPrevScene()); OverlayPrevPage.command = "SceneGui.prevScene();"; OverlayQuitPage.setVisible(false); // Activate the scene object %room = Scene::activateScene(%this.sceneNumber); // Extract demo text from room object OverlayTitle.setText( "" @ %room.title); OverlayDesc.setText( "" @ %room.description); } function SceneGui::nextScene(%this) { if (%this.isNextScene()) %this.setSceneNumber(%this.sceneNumber + 1); } function SceneGui::prevScene(%this) { if (%this.isPrevScene()) %this.setSceneNumber(%this.sceneNumber - 1); else escapeFromGame(); }