Torque Shader Engine The Torque Shader Engine (TSE) is built on the robust AAA Torque Game Engine technology, taking advantage of modern shader hardware with vastly improved interior, shape, and environment rendering systems, a completely re-written and optimized terrain system and much more. TSE takes advantage of shader technology and is not simply a quickly "band-aided" shader implementation with some tricky water effect or a simple glow filter to add one more product bullet point. This is a ground-up rewrite of Torque’s rendering engine to take advantage of modern graphics cards and the latest changes to Direct X and OpenGL. Why Use The Torque Shader Engine? Here are just a few reasons... • An API independent graphics layer, TorqueGFX, currently supporting DirectX 9, but designed with forthcoming OpenGL support in mind. • Procedural generation of shaders that support normalmapping, detail maps, specular, cubemapping, glow, refraction, reflection, texture UV animation, and more. • Powerful shader interface allowing easy integration of custom shaders and effects. • Versatile vertex buffer and texture management, with support for static, dynamic and volatile vertex buffers. • New lighting system. • New water system, taking advantage of modern hardware to render water effects similar to those found in games like FarCry or Half-Life 2. • New Atlas Terrain Engine, providing limitless terrain vistas, and completely customizable terrain and texture resolutions. Learn more about the Torque Shader Engine