//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- datablock TSShapeConstructor(PlayerDts) { baseShape = "./player.dts"; sequence0 = "./player_root.dsq root"; sequence1 = "./player_forward.dsq run"; sequence2 = "./player_back.dsq back"; sequence3 = "./player_side.dsq side"; sequence4 = "./player_lookde.dsq look"; sequence5 = "./player_head.dsq head"; sequence6 = "./player_fall.dsq fall"; sequence7 = "./player_land.dsq land"; sequence8 = "./player_jump.dsq jump"; sequence9 = "./player_diehead.dsq death1"; sequence10 = "./player_diechest.dsq death2"; sequence11 = "./player_dieback.dsq death3"; sequence12 = "./player_diesidelf.dsq death4"; sequence13 = "./player_diesidert.dsq death5"; sequence14 = "./player_dieleglf.dsq death6"; sequence15 = "./player_dielegrt.dsq death7"; sequence16 = "./player_dieslump.dsq death8"; sequence17 = "./player_dieknees.dsq death9"; sequence18 = "./player_dieforward.dsq death10"; sequence19 = "./player_diespin.dsq death11"; sequence20 = "./player_looksn.dsq looksn"; sequence21 = "./player_lookms.dsq lookms"; sequence22 = "./player_scoutroot.dsq scoutroot"; sequence23 = "./player_headside.dsq headside"; sequence24 = "./player_recoilde.dsq light_recoil"; sequence25 = "./player_sitting.dsq sitting"; sequence26 = "./player_celsalute.dsq celsalute"; sequence27 = "./player_celwave.dsq celwave"; sequence28 = "./player_standjump.dsq standjump"; sequence29 = "./player_looknw.dsq looknw"; sequence30 = "./player_dance.dsq dance"; sequence31 = "./player_range.dsq range"; };