//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- datablock AudioProfile(HeavyRainSound) { filename = "~/data/sound/environment/ambient/rain.ogg"; description = AudioLooping2d; }; datablock PrecipitationData(HeavyRain) { soundProfile = "HeavyRainSound"; dropTexture = "~/data/environment/rain"; splashTexture = "~/data/environment/water_splash"; dropSize = 0.75; splashSize = 0.2; useTrueBillboards = false; splashMS = 250; }; datablock PrecipitationData(HeavyRain2) { dropTexture = "~/data/environment/mist"; splashTexture = "~/data/environment/mist2"; dropSize = 10; splashSize = 0.1; useTrueBillboards = false; splashMS = 250; }; //----------------------------------------------------------------------------- datablock AudioProfile(ThunderCrash1Sound) { filename = "~/data/sound/environment/ambient/thunder1.ogg"; description = Audio2d; }; datablock AudioProfile(ThunderCrash2Sound) { filename = "~/data/sound/environment/ambient/thunder2.ogg"; description = Audio2d; }; datablock AudioProfile(ThunderCrash3Sound) { filename = "~/data/sound/environment/ambient/thunder3.ogg"; description = Audio2d; }; datablock AudioProfile(ThunderCrash4Sound) { filename = "~/data/sound/environment/ambient/thunder4.ogg"; description = Audio2d; }; //datablock AudioProfile(LightningHitSound) //{ // filename = "~/data/sound/crossbow_explosion.ogg"; // description = AudioLightning3d; //}; datablock LightningData(LightningStorm) { strikeTextures[0] = "demo/data/environment/lightning1frame1"; strikeTextures[1] = "demo/data/environment/lightning1frame2"; strikeTextures[2] = "demo/data/environment/lightning1frame3"; //strikeSound = LightningHitSound; thunderSounds[0] = ThunderCrash1Sound; thunderSounds[1] = ThunderCrash2Sound; thunderSounds[2] = ThunderCrash3Sound; thunderSounds[3] = ThunderCrash4Sound; };