//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // 3D Sounds //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Single shot sounds datablock AudioDescription(AudioDefault3d) { volume = 1.0; isLooping= false; is3D = true; ReferenceDistance= 20.0; MaxDistance= 100.0; type = $SimAudioType; }; datablock AudioDescription(AudioClose3d) { volume = 1.0; isLooping= false; is3D = true; ReferenceDistance= 10.0; MaxDistance= 60.0; type = $SimAudioType; }; datablock AudioDescription(AudioClosest3d) { volume = 1.0; isLooping= false; is3D = true; ReferenceDistance= 5.0; MaxDistance= 30.0; type = $SimAudioType; }; //----------------------------------------------------------------------------- // Looping sounds datablock AudioDescription(AudioDefaultLooping3d) { volume = 1.0; isLooping= true; is3D = true; ReferenceDistance= 20.0; MaxDistance= 100.0; type = $SimAudioType; }; datablock AudioDescription(AudioCloseLooping3d) { volume = 1.0; isLooping= true; is3D = true; ReferenceDistance= 10.0; MaxDistance= 50.0; type = $SimAudioType; }; datablock AudioDescription(AudioClosestLooping3d) { volume = 1.0; isLooping= true; is3D = true; ReferenceDistance= 5.0; MaxDistance= 30.0; type = $SimAudioType; }; //----------------------------------------------------------------------------- // 2d sounds //----------------------------------------------------------------------------- // Used for non-looping environmental sounds (like power on, power off) datablock AudioDescription(Audio2D) { volume = 1.0; isLooping = false; is3D = false; type = $SimAudioType; }; // Used for Looping Environmental Sounds datablock AudioDescription(AudioLooping2D) { volume = 1.0; isLooping = true; is3D = false; type = $SimAudioType; }; //----------------------------------------------------------------------------- datablock AudioProfile(takeme) { filename = "~/data/sound/takeme.wav"; description = "AudioDefaultLooping3d"; preload = false; };