//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Message Hud //----------------------------------------------------------------------------- // chat hud sizes $outerChatLenY[1] = 72; $outerChatLenY[2] = 140; $outerChatLenY[3] = 200; // Only play sound files that are <= 5000ms in length. $MaxMessageWavLength = 5000; // Helper function to play a sound file if the message indicates. // Returns starting position of wave file indicator. function playMessageSound(%message, %voice, %pitch) { // Search for wav tag marker. %wavStart = strstr(%message, "~w"); if (%wavStart == -1) { return -1; } %wav = getSubStr(%message, %wavStart + 2, 1000); if (%voice !$= "") { %wavFile = "~/data/sound/voice/" @ %voice @ "/" @ %wav; } else { %wavFile = "~/data/sound/" @ %wav; } if (strstr(%wavFile, ".wav") != (strlen(%wavFile) - 4)) { %wavFile = %wavFile @ ".wav"; } // XXX This only expands to a single filepath, of course; it // would be nice to support checking in each mod path if we // have multiple mods active. %wavFile = ExpandFilename(%wavFile); if ((%pitch < 0.5) || (%pitch > 2.0)) { %pitch = 1.0; } %wavLengthMS = alxGetWaveLen(%wavFile) * %pitch; if (%wavLengthMS == 0) { error("** WAV file \"" @ %wavFile @ "\" is nonexistent or sound is zero-length **"); } else if (%wavLengthMS <= $MaxMessageWavLength) { if ($ClientChatHandle[%sender] != 0) { alxStop($ClientChatHandle[%sender]); } $ClientChatHandle[%sender] = alxCreateSource(AudioMessage, %wavFile); if (%pitch != 1.0) { alxSourcef($ClientChatHandle[%sender], "AL_PITCH", %pitch); } alxPlay($ClientChatHandle[%sender]); } else { error("** WAV file \"" @ %wavFile @ "\" is too long **"); } return %wavStart; } // All messages are stored in this HudMessageVector, the actual // MainChatHud only displays the contents of this vector. new MessageVector(HudMessageVector); $LastHudTarget = 0; //----------------------------------------------------------------------------- function onChatMessage(%message, %voice, %pitch) { // XXX Client objects on the server must have voiceTag and voicePitch // fields for values to be passed in for %voice and %pitch... in // this example mod, they don't have those fields. // Clients are not allowed to trigger general game sounds with their // chat messages... a voice directory MUST be specified. if (%voice $= "") { %voice = "default"; } // See if there's a sound at the end of the message, and play it. if ((%wavStart = playMessageSound(%message, %voice, %pitch)) != -1) { // Remove the sound marker from the end of the message. %message = getSubStr(%message, 0, %wavStart); } // Chat goes to the chat HUD. if (getWordCount(%message)) { ChatHud.addLine(%message); } } function onServerMessage(%message) { // See if there's a sound at the end of the message, and play it. if ((%wavStart = playMessageSound(%message)) != -1) { // Remove the sound marker from the end of the message. %message = getSubStr(%message, 0, %wavStart); } // Server messages go to the chat HUD too. if (getWordCount(%message)) { ChatHud.addLine(%message); } } //----------------------------------------------------------------------------- // MainChatHud methods //----------------------------------------------------------------------------- function MainChatHud::onWake( %this ) { // set the chat hud to the users pref %this.setChatHudLength( $Pref::ChatHudLength ); } //------------------------------------------------------------------------------ function MainChatHud::setChatHudLength( %this, %length ) { OuterChatHud.resize(firstWord(OuterChatHud.position), getWord(OuterChatHud.position, 1), firstWord(OuterChatHud.extent), $outerChatLenY[%length]); ChatScrollHud.scrollToBottom(); ChatPageDown.setVisible(false); } //------------------------------------------------------------------------------ function MainChatHud::nextChatHudLen( %this ) { %len = $pref::ChatHudLength++; if ($pref::ChatHudLength == 4) $pref::ChatHudLength = 1; %this.setChatHudLength($pref::ChatHudLength); } //----------------------------------------------------------------------------- // ChatHud methods // This is the actual message vector/text control which is part of // the MainChatHud dialog //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- function ChatHud::addLine(%this,%text) { //first, see if we're "scrolled up"... %textHeight = %this.profile.fontSize; if (%textHeight <= 0) %textHeight = 12; %chatScrollHeight = getWord(%this.getGroup().getGroup().extent, 1); %chatPosition = getWord(%this.extent, 1) - %chatScrollHeight + getWord(%this.position, 1); %linesToScroll = mFloor((%chatPosition / %textHeight) + 0.5); if (%linesToScroll > 0) %origPosition = %this.position; //add the message... while( !chatPageDown.isVisible() && HudMessageVector.getNumLines() && (HudMessageVector.getNumLines() >= $pref::HudMessageLogSize)) { %tag = HudMessageVector.getLineTag(0); if(%tag != 0) %tag.delete(); HudMessageVector.popFrontLine(); } HudMessageVector.pushBackLine(%text, $LastHudTarget); $LastHudTarget = 0; //now that we've added the message, see if we need to reset the position if (%linesToScroll > 0) { chatPageDown.setVisible(true); %this.position = %origPosition; } else chatPageDown.setVisible(false); } //----------------------------------------------------------------------------- function ChatHud::pageUp(%this) { // Find out the text line height %textHeight = %this.profile.fontSize; if (%textHeight <= 0) %textHeight = 12; // Find out how many lines per page are visible %chatScrollHeight = getWord(%this.getGroup().getGroup().extent, 1); if (%chatScrollHeight <= 0) return; %pageLines = mFloor(%chatScrollHeight / %textHeight) - 1; if (%pageLines <= 0) %pageLines = 1; // See how many lines we actually can scroll up: %chatPosition = -1 * getWord(%this.position, 1); %linesToScroll = mFloor((%chatPosition / %textHeight) + 0.5); if (%linesToScroll <= 0) return; if (%linesToScroll > %pageLines) %scrollLines = %pageLines; else %scrollLines = %linesToScroll; // Now set the position %this.position = firstWord(%this.position) SPC (getWord(%this.position, 1) + (%scrollLines * %textHeight)); // Display the pageup icon chatPageDown.setVisible(true); } //----------------------------------------------------------------------------- function ChatHud::pageDown(%this) { // Find out the text line height %textHeight = %this.profile.fontSize; if (%textHeight <= 0) %textHeight = 12; // Find out how many lines per page are visible %chatScrollHeight = getWord(%this.getGroup().getGroup().extent, 1); if (%chatScrollHeight <= 0) return; %pageLines = mFloor(%chatScrollHeight / %textHeight) - 1; if (%pageLines <= 0) %pageLines = 1; // See how many lines we actually can scroll down: %chatPosition = getWord(%this.extent, 1) - %chatScrollHeight + getWord(%this.position, 1); %linesToScroll = mFloor((%chatPosition / %textHeight) + 0.5); if (%linesToScroll <= 0) return; if (%linesToScroll > %pageLines) %scrollLines = %pageLines; else %scrollLines = %linesToScroll; // Now set the position %this.position = firstWord(%this.position) SPC (getWord(%this.position, 1) - (%scrollLines * %textHeight)); // See if we have should (still) display the pagedown icon if (%scrollLines < %linesToScroll) chatPageDown.setVisible(true); else chatPageDown.setVisible(false); } //----------------------------------------------------------------------------- // Support functions //----------------------------------------------------------------------------- function pageUpMessageHud() { ChatHud.pageUp(); } function pageDownMessageHud() { ChatHud.pageDown(); } function cycleMessageHudSize() { MainChatHud.nextChatHudLen(); }