//--- OBJECT WRITE BEGIN --- new SimSet(DEPresetSet) { new DEPreset() { presetName = "Default"; functionKey = "8"; setDisplayView = "1"; displayView = "7"; setObjDisplayType = "1"; objDisplayType = "1"; setEnableLights = "1"; enableLights = "1"; setAmbientLight = "1"; ambientLight = "2"; ambientLightCustom = "120 120 120 255"; setDirectLight = "1"; directLight = "5"; DirectLightCustom = "120 120 120 255"; setDirectLightAngle = "1"; directLightH = "193"; directLightP = "24"; setUseLightingPack = "1"; useLightingPack = "0"; setBackgroundColor = "1"; backgroundColor = "4"; backgroundColorCustom = "120 120 120 255"; setBackgroundBitmap = "1"; setDrawNodes = "1"; drawNodes = "1"; setDrawConnections = "1"; drawConnections = "1"; setGhostMode = "1"; ghostMode = "0"; setFadeAmount = "1"; fadeAmount = "0.5"; setDrawNodesVertices = "1"; drawNodesVertices = "1"; setDrawCollisionMeshes = "1"; drawCollisionMeshes = "0"; setDrawLOSMeshes = "1"; drawLOSMeshes = "0"; setDrawBoundingBox = "1"; drawBoundingBox = "1"; setDrawSortedMeshOrder = "1"; drawSortedMeshOrder = "0"; setMaterialSkinState = "1"; materialSkinState = "0"; setMaterialSkinName = "1"; materialSkinName = "base"; }; new DEPreset() { presetName = "Textured No Nodes"; functionKey = "1"; setDisplayView = "0"; displayView = "7"; setObjDisplayType = "1"; objDisplayType = "1"; setEnableLights = "1"; enableLights = "1"; setAmbientLight = "0"; ambientLight = "2"; ambientLightCustom = "120 120 120 255"; setDirectLight = "0"; directLight = "5"; DirectLightCustom = "120 120 120 255"; setDirectLightAngle = "0"; directLightH = "193"; directLightP = "24"; setUseLightingPack = "0"; useLightingPack = "0"; setBackgroundColor = "0"; backgroundColor = "1"; backgroundColorCustom = "120 120 120 255"; setBackgroundBitmap = "0"; setDrawNodes = "1"; drawNodes = "0"; setDrawConnections = "0"; drawConnections = "0"; setGhostMode = "0"; ghostMode = "0"; setFadeAmount = "0"; fadeAmount = "0.5"; setDrawNodesVertices = "1"; drawNodesVertices = "0"; setDrawCollisionMeshes = "1"; drawCollisionMeshes = "0"; setDrawLOSMeshes = "1"; drawLOSMeshes = "0"; setDrawBoundingBox = "1"; drawBoundingBox = "1"; setDrawSortedMeshOrder = "0"; drawSortedMeshOrder = "0"; setMaterialSkinState = "0"; materialSkinState = "0"; setMaterialSkinName = "0"; }; new DEPreset() { presetName = "Wireframe Nodes No Light"; functionKey = "2"; setDisplayView = "0"; displayView = "7"; setObjDisplayType = "1"; objDisplayType = "6"; setEnableLights = "1"; enableLights = "0"; setAmbientLight = "0"; ambientLight = "2"; ambientLightCustom = "120 120 120 255"; setDirectLight = "0"; directLight = "5"; DirectLightCustom = "120 120 120 255"; setDirectLightAngle = "0"; directLightH = "193"; directLightP = "24"; setUseLightingPack = "0"; useLightingPack = "0"; setBackgroundColor = "0"; backgroundColor = "1"; backgroundColorCustom = "120 120 120 255"; setBackgroundBitmap = "0"; setDrawNodes = "1"; drawNodes = "1"; setDrawConnections = "0"; drawConnections = "0"; setGhostMode = "0"; ghostMode = "0"; setFadeAmount = "0"; fadeAmount = "0.5"; setDrawNodesVertices = "1"; drawNodesVertices = "1"; setDrawCollisionMeshes = "1"; drawCollisionMeshes = "0"; setDrawLOSMeshes = "1"; drawLOSMeshes = "0"; setDrawBoundingBox = "1"; drawBoundingBox = "0"; setDrawSortedMeshOrder = "0"; drawSortedMeshOrder = "0"; setMaterialSkinState = "0"; materialSkinState = "0"; setMaterialSkinName = "0"; }; new DEPreset() { presetName = "Tristrips No Lights"; functionKey = "3"; setDisplayView = "0"; displayView = "7"; setObjDisplayType = "1"; objDisplayType = "9"; setEnableLights = "1"; enableLights = "0"; setAmbientLight = "0"; ambientLight = "1"; ambientLightCustom = "0 0 0 255"; setDirectLight = "0"; directLight = "5"; DirectLightCustom = "255 255 255 255"; setDirectLightAngle = "0"; directLightH = "0"; directLightP = "0"; setUseLightingPack = "0"; useLightingPack = "0"; setBackgroundColor = "0"; backgroundColor = "1"; backgroundColorCustom = "120 120 120 255"; setBackgroundBitmap = "0"; setDrawNodes = "0"; drawNodes = "0"; setDrawConnections = "0"; drawConnections = "0"; setGhostMode = "0"; ghostMode = "0"; setFadeAmount = "0"; fadeAmount = "0.5"; setDrawNodesVertices = "0"; drawNodesVertices = "0"; setDrawCollisionMeshes = "0"; drawCollisionMeshes = "0"; setDrawLOSMeshes = "0"; drawLOSMeshes = "0"; setDrawBoundingBox = "0"; drawBoundingBox = "0"; setDrawSortedMeshOrder = "0"; drawSortedMeshOrder = "0"; setMaterialSkinState = "0"; materialSkinState = "0"; setMaterialSkinName = "0"; }; new DEPreset() { presetName = "Ghost and Solid Bones"; functionKey = "5"; setDisplayView = "0"; displayView = "7"; setObjDisplayType = "0"; objDisplayType = "1"; setEnableLights = "0"; enableLights = "0"; setAmbientLight = "0"; ambientLight = "1"; ambientLightCustom = "0 0 0 255"; setDirectLight = "0"; directLight = "5"; DirectLightCustom = "255 255 255 255"; setDirectLightAngle = "0"; directLightH = "0"; directLightP = "0"; setUseLightingPack = "0"; useLightingPack = "0"; setBackgroundColor = "0"; backgroundColor = "1"; backgroundColorCustom = "120 120 120 255"; setBackgroundBitmap = "0"; setDrawNodes = "0"; drawNodes = "0"; setDrawConnections = "1"; drawConnections = "3"; setGhostMode = "1"; ghostMode = "1"; setFadeAmount = "0"; fadeAmount = "0.5"; setDrawNodesVertices = "0"; drawNodesVertices = "0"; setDrawCollisionMeshes = "0"; drawCollisionMeshes = "0"; setDrawLOSMeshes = "0"; drawLOSMeshes = "0"; setDrawBoundingBox = "0"; drawBoundingBox = "0"; setDrawSortedMeshOrder = "0"; drawSortedMeshOrder = "0"; setMaterialSkinState = "0"; materialSkinState = "0"; setMaterialSkinName = "0"; }; new DEPreset() { presetName = "No Ghost and Line Connections"; functionKey = "6"; setDisplayView = "0"; displayView = "7"; setObjDisplayType = "0"; objDisplayType = "1"; setEnableLights = "0"; enableLights = "0"; setAmbientLight = "0"; ambientLight = "1"; ambientLightCustom = "0 0 0 255"; setDirectLight = "0"; directLight = "5"; DirectLightCustom = "255 255 255 255"; setDirectLightAngle = "0"; directLightH = "0"; directLightP = "0"; setUseLightingPack = "0"; useLightingPack = "0"; setBackgroundColor = "0"; backgroundColor = "1"; backgroundColorCustom = "120 120 120 255"; setBackgroundBitmap = "0"; setDrawNodes = "0"; drawNodes = "0"; setDrawConnections = "1"; drawConnections = "1"; setGhostMode = "1"; ghostMode = "0"; setFadeAmount = "0"; fadeAmount = "0.5"; setDrawNodesVertices = "0"; drawNodesVertices = "0"; setDrawCollisionMeshes = "0"; drawCollisionMeshes = "0"; setDrawLOSMeshes = "0"; drawLOSMeshes = "0"; setDrawBoundingBox = "0"; drawBoundingBox = "0"; setDrawSortedMeshOrder = "0"; drawSortedMeshOrder = "0"; setMaterialSkinState = "0"; materialSkinState = "0"; setMaterialSkinName = "0"; }; new DEPreset() { presetName = "Texture Wireframe No Light"; functionKey = "0"; setDisplayView = "0"; displayView = "7"; setObjDisplayType = "1"; objDisplayType = "4"; setEnableLights = "1"; enableLights = "0"; setAmbientLight = "0"; ambientLight = "1"; ambientLightCustom = "0 0 0 255"; setDirectLight = "0"; directLight = "5"; DirectLightCustom = "255 255 255 255"; setDirectLightAngle = "0"; directLightH = "0"; directLightP = "0"; setUseLightingPack = "0"; useLightingPack = "0"; setBackgroundColor = "0"; backgroundColor = "1"; backgroundColorCustom = "120 120 120 255"; setBackgroundBitmap = "0"; setDrawNodes = "0"; drawNodes = "0"; setDrawConnections = "0"; drawConnections = "0"; setGhostMode = "0"; ghostMode = "0"; setFadeAmount = "0"; fadeAmount = "0.5"; setDrawNodesVertices = "0"; drawNodesVertices = "0"; setDrawCollisionMeshes = "0"; drawCollisionMeshes = "0"; setDrawLOSMeshes = "0"; drawLOSMeshes = "0"; setDrawBoundingBox = "0"; drawBoundingBox = "0"; setDrawSortedMeshOrder = "0"; drawSortedMeshOrder = "0"; setMaterialSkinState = "0"; materialSkinState = "0"; setMaterialSkinName = "0"; }; }; //--- OBJECT WRITE END ---