#ifndef _MDistance #define _MDistance // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MDistance // // ***************************************************************************** // // CLASS DESCRIPTION (MDistance) // // The MDistance class provides a fundamental type for the Maya API to hold // and manipulate linear data. All API methods that require or return // linear information do so through variables of this type. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MDistance) /// Manipulate Linear Data /** Methods for setting and retreiving linear data in various unit systems */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MDistance { public: /// Available Unit Systems enum Unit { /// kInvalid, /// Inches kInches, /// Feet kFeet, /// Yards kYards, /// Miles kMiles, /// Millimeters kMillimeters, /// Centimeters kCentimeters, /// Kilometers kKilometers, /// Meters kMeters, /// kLast }; /// MDistance(); /// MDistance( double value, Unit unitSystem = kCentimeters ); /// MDistance( const MDistance& src ); /// ~MDistance(); /// MDistance& operator=( const MDistance& src ); /// Unit unit() const; /// double value() const; /// MStatus setUnit( Unit newUnit ); /// MStatus setValue( double newValue ); /// double as( Unit newUnit, MStatus *ReturnStatus = NULL ) const; /// double asInches() const; /// double asFeet() const; /// double asYards() const; /// double asMiles() const; /// double asMillimeters() const; /// double asCentimeters() const; /// double asKilometers() const; /// double asMeters() const; /// static Unit uiUnit(); /// static MStatus setUIUnit( Unit newUnit ); /// static Unit internalUnit(); /// static double internalToUI( double internalValue ); /// static double uiToInternal( double uiValue ); ///OBSOLETE Changing the internal units is generally not a good idea and using this method may often produce unexpected results. static MStatus setInternalUnit( Unit internalUnit ); protected: double val; Unit valUnit; private: static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MDistance */