#ifndef _MDoubleArray #define _MDoubleArray // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MDoubleArray // // ***************************************************************************** // // CLASS DESCRIPTION (MDoubleArray) // // This class implements an array of doubles. Common convenience functions // are available, and the implementation is compatible with the internal // Maya implementation so that it can be passed efficiently between plugins // and internal maya data structures. // // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MDoubleArray) /// Array of doubles data type /** Implement an array of doubles data type. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MDoubleArray { public: /// MDoubleArray(); /// MDoubleArray( const MDoubleArray& other ); /// MDoubleArray( const double src[], unsigned count ); /// MDoubleArray( const float src[], unsigned count ); /// MDoubleArray( unsigned initialSize, double initialValue = 0 ); /// ~MDoubleArray(); /// double operator[]( unsigned index ) const; /// double & operator[]( unsigned index ); /// MDoubleArray & operator=( const MDoubleArray & other ); /// MStatus set( double element, unsigned index ); /// MStatus set( float element, unsigned index ); /// MStatus setLength( unsigned length ); /// unsigned length() const; /// MStatus remove( unsigned index ); /// MStatus insert( double element, unsigned index ); /// MStatus append( double element ); /// MStatus copy( const MDoubleArray& source ); /// MStatus clear(); /// MStatus get( double[] ) const; /// MStatus get( float[] ) const; /// void setSizeIncrement ( unsigned newIncrement ); /// unsigned sizeIncrement () const; /// friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os, const MDoubleArray &array); protected: // No protected members private: MDoubleArray( void* ); void * arr; bool own; static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MDoubleArray */