#ifndef _MFnDirectionManip #define _MFnDirectionManip // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFnDirectionManip // // ***************************************************************************** // // CLASS DESCRIPTION (MFnDirectionManip) // // Function set for a base manipulator - DirectionManip. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MPoint; // ***************************************************************************** // CLASS DECLARATION (MFnDirectionManip) /// DirectionManip function set (OpenMayaUI) /** MFnDirectionManip is the function set for direction manipulators. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MFnDirectionManip : public MFnManip3D { declareDagMFn(MFnDirectionManip, MFnManip3D); public: /// MObject create(MStatus *ReturnStatus = NULL); /// MObject create(const MString &manipName, const MString &directionName, MStatus *ReturnStatus = NULL); /// MStatus connectToDirectionPlug(MPlug &directionPlug); /// MStatus setNormalizeDirection(bool state); /// MStatus setDrawStart(bool state); /// MStatus setStartPoint(MPoint &startPoint); /// MStatus setDirection(MVector &direction); /// unsigned startPointIndex(MStatus *ReturnStatus = NULL) const; /// unsigned endPointIndex(MStatus *ReturnStatus = NULL) const; /// unsigned directionIndex(MStatus *ReturnStatus = NULL) const; protected: private: }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnDirectionManip */