#ifndef _MFnManip3D #define _MFnManip3D // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFnManip3D // // ***************************************************************************** // // CLASS DESCRIPTION (MFnManip3D) // // Function set for 3D manipulators. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MFnManip3D) /// 3D manipulator function set (OpenMayaUI) /** MFnManip3D is the function set for 3D manipulators. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MFnManip3D : public MFnTransform { declareDagMFn(MFnManip3D, MFnTransform); public: /// bool isVisible(MStatus *ReturnStatus) const; /// MStatus setVisible(bool isVisible); /// float manipScale(MStatus *ReturnStatus) const; /// MStatus setManipScale(float size); /// bool isOptimizePlaybackOn(MStatus *ReturnStatus) const; /// MStatus setOptimizePlayback(bool optimizePlayback); /// static float globalSize(); /// static void setGlobalSize(float size); /// static float handleSize(); /// static void setHandleSize(float size); /// static float lineSize(); /// static void setLineSize(float size); /// static MStatus deleteManipulator(MObject& manip); protected: private: }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnManip3D */