#ifndef _MFnNonExtendedLight #define _MFnNonExtendedLight // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFnNonExtendedLight // // ***************************************************************************** // // CLASS DESCRIPTION (MFnNonExtendedLight) // // MFnNonExtendedLight facilitates manipulation of dependency graph nodes // representing non-extended lights. This includes point lights, directional // lights, and spotlights. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MFnNonExtendedLight) /// Manage Non-extended Light dependency Nodes /** Facilitate the creation and manipulation of non-extended light nodes. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnNonExtendedLight : public MFnNonAmbientLight { declareDagMFn(MFnNonExtendedLight,MFnNonAmbientLight); public: /// float shadowRadius( MStatus * ReturnStatus = NULL ) const; /// MStatus setShadowRadius( const float& shadow_radius ); /// bool castSoftShadows( MStatus * ReturnStatus = NULL ) const; /// MStatus setCastSoftShadows( const bool& cast_soft_shadows ); /// bool useDepthMapShadows( MStatus * ReturnStatus = NULL ) const; /// MStatus setUseDepthMapShadows( const bool& use_depth_map ); /// short depthMapFilterSize( MStatus * ReturnStatus ) const; /// MStatus setDepthMapFilterSize( const short& depth_map_filter_size ); /// short depthMapResolution( MStatus * ReturnStatus ) const; /// MStatus setDepthMapResolution( const short& depth_map_resolution ); /// float depthMapBias( MStatus * ReturnStatus ) const; /// MStatus setDepthMapBias( const float& depth_map_bias ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnNonExtendedLight */