#ifndef _MFnVolumeLight #define _MFnVolumeLight // //- // ========================================================================== // Copyright (C) Alias Systems, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias Systems, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias Systems, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFnVolumeLight // // ***************************************************************************** // // CLASS DESCRIPTION (MFnVolumeLight) // // MFnVolumeLight facilitates creation and manipulation of dependency graph nodes // representing volume lights. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MRampAttribute; // ***************************************************************************** // CLASS DECLARATION (MFnVolumeLight) /// Manage volume Light dependency Nodes /** Facilitate the creation and manipulation of volume light nodes */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnVolumeLight : public MFnPointLight { declareDagMFn(MFnVolumeLight, MFnPointLight); public: /// enum MLightShape { /// kBoxVolume, /// kSphereVolume, /// kCylinderVolume, /// kConeVolume }; /// enum MLightDirection { /// kOutward, /// kInward, /// kDownAxis }; /// MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// MObject create( const MObject& parent, bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// MFnVolumeLight::MLightShape lightShape ( MStatus * ReturnStatus ) const; /// MStatus setLightShape ( const MFnVolumeLight::MLightShape& light_shape); /// MFnVolumeLight::MLightDirection volumeLightDirection (MStatus * ReturnStatus) const; /// MStatus setVolumeLightDirection (const MFnVolumeLight::MLightDirection& volume_light_direction); /// float arc ( MStatus * ReturnStatus ) const; /// MStatus setArc (const float& arc); /// float coneEndRadius ( MStatus * ReturnStatus ) const; /// MStatus setConeEndRadius (const float& cone_end_radius); /// bool emitAmbient ( MStatus * ReturnStatus ) const; /// MStatus setEmitAmbient (const bool& emit_ambient); /// MRampAttribute colorRamp (MStatus * ReturnStatus) const ; /// MRampAttribute penumbraRamp (MStatus * ReturnStatus) const; protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnVolumeLight */