//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _CONVERT_H_ #define _CONVERT_H_ #include "interior/interiorMap.h" #include "map2dif plus/csgBrush.h" #include "map2dif plus/morianBasics.h" #include "map2dif plus/editGeometry.h" #include "map2dif plus/entityTypes.h" #include "console/console.h" void loadTextures(InteriorMap* map); void convertInteriorMap(InteriorMap* map); void getBrushes(InteriorMap* map); void getWorldSpawn(InteriorMap* map); void getEntities(InteriorMap* map); #endif //_CONVERT_H_