//-----------------------------------------------------------------------------
// Torque Game Engine 
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

#include "map2dif plus/entityTypes.h"
#include "core/tokenizer.h"
#include "map2dif plus/csgBrush.h"
#include "interior/interior.h"
#include "map2dif plus/morianUtil.h"
#include "dgl/gBitmap.h"

DoorEntity *gCurrentDoor = NULL;
U32 gTriggerId = 0;

void parseBrushList(Vector<CSGBrush*>& brushes, Tokenizer* pToker, EditGeometry& geom)
{
   // Ok, this is where it gets interesting.  We have to parse in the brushes, and place
   //  them in our list before we return to the editGeometry.  I'm copying almost all this
   //  code from the parseMapFile function in editGeometry.cc
   //
   while (pToker->getToken()[0] == '{') {
      pToker->advanceToken(true);

      brushes.push_back(gBrushArena.allocateBrush());
      CSGBrush& rBrush = *brushes.last();

      if (!parseBrush (rBrush, pToker, geom)) return;

      rBrush.disambiguate();
      pToker->advanceToken(true);
   }
}


//------------------------------------------------------------------------------
WorldSpawnEntity::WorldSpawnEntity()
{
   mDetailNumber     = 0;
   mMinPixels        = 250;

   mGeometryScale    = 32.0f;
   mLumelScale       = 32.0f;

   mAmbientColor.set(0,0,0);
   mEmergencyAmbientColor.set(0,0,0);

   mWadPrefix[0] = '\0';
}

WorldSpawnEntity::~WorldSpawnEntity()
{
   
}

bool WorldSpawnEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   // This gets handled in convert.cc in getWorldSpawn() b/c WorldSpawn
   // sets up some important information
   return true;
}

BrushType WorldSpawnEntity::getBrushType()
{
   return StructuralBrush;
}

const char* WorldSpawnEntity::getClassName()
{
   return "worldspawn";
}

bool WorldSpawnEntity::isPointClass() const
{
   return false;
}

const char* WorldSpawnEntity::getName() const
{
   static char bogoChar = '\0';
   return &bogoChar;
}
const Point3D& WorldSpawnEntity::getOrigin() const
{
   static Point3D bogoPoint(0, 0, 0);
   return bogoPoint;
}


//------------------------------------------------------------------------------
DetailEntity::DetailEntity()
{

}

DetailEntity::~DetailEntity()
{
   
}

bool DetailEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   // No properties - parsing is handled elsewhere now

   return true;
}

BrushType DetailEntity::getBrushType()
{
   return DetailBrush;
}

const char* DetailEntity::getClassName()
{
   return "detail";
}

bool DetailEntity::isPointClass() const
{
   return false;
}

const char* DetailEntity::getName() const
{
   static char bogoChar = '\0';
   return &bogoChar;
}
const Point3D& DetailEntity::getOrigin() const
{
   static Point3D bogoPoint(0, 0, 0);
   return bogoPoint;
}


//------------------------------------------------------------------------------
CollisionEntity::CollisionEntity()
{

}

CollisionEntity::~CollisionEntity()
{
   
}

bool CollisionEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   // No properties - parsing is handled elsewhere now

   return true;
}

BrushType CollisionEntity::getBrushType()
{
   return CollisionBrush;
}

const char* CollisionEntity::getClassName()
{
   return "collision";
}

bool CollisionEntity::isPointClass() const
{
   return false;
}

const char* CollisionEntity::getName() const
{
   static char bogoChar = '\0';
   return &bogoChar;
}
const Point3D& CollisionEntity::getOrigin() const
{
   static Point3D bogoPoint(0, 0, 0);
   return bogoPoint;
}

//------------------------------------------------------------------------------
PortalEntity::PortalEntity()
{
   passAmbientLight = false;
}

PortalEntity::~PortalEntity()
{
   
}

bool PortalEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   // Get the values of this entity
   char* value;

   value = ent->getValue("ambient_light");
   if (value)
      passAmbientLight = dAtoi(value) == 0 ? false : true;

   return true;
}

BrushType PortalEntity::getBrushType()
{
   return PortalBrush;
}

const char* PortalEntity::getClassName()
{
   return "portal";
}

bool PortalEntity::isPointClass() const
{
   return false;
}

const char* PortalEntity::getName() const
{
   static char bogoChar = '\0';
   return &bogoChar;
}
const Point3D& PortalEntity::getOrigin() const
{
   static Point3D bogoPoint(0, 0, 0);
   return bogoPoint;
}

//------------------------------------------------------------------------------

TargetEntity::TargetEntity()
{
   mTargetName[0] = '\0';
   mOrigin.set(0,0,0);
}

TargetEntity::~TargetEntity()
{
   //
}

bool TargetEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mTargetName, value);

   return true;
}

BrushType TargetEntity::getBrushType()
{
   AssertISV(false, "brushes cannot be associated with targets!");
   return DetailBrush;
}

//------------------------------------------------------------------------------
//-------------------------------------- LIGHT TYPES...
//
BaseLightEmitterEntity::BaseLightEmitterEntity()
{
   mTargetLight[0] = '\0';
   mStateIndex  = 0;
   mOrigin.set(0,0,0);
}

BrushType BaseLightEmitterEntity::getBrushType()
{
   AssertISV(false, "brushes cannot be associated with lights!");
   return DetailBrush;
}

//------------------------------------------------------------------------------
// Light Emitters
//------------------------------------------------------------------------------

PointEmitterEntity::PointEmitterEntity()
{
   mFalloffType = BaseLightEmitterEntity::Linear;
   mFalloff1 = 10;
   mFalloff2 = 100;
   mFalloff3 = 0;
}

bool PointEmitterEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("target");
   if (value)
      dStrcpy(mTargetLight, value);

   value = ent->getValue("state_index");
   if (value)
      mStateIndex = dAtoi(value);

   value = ent->getValue("falloff_type");
   if (value)
      mFalloffType = (dAtoi(value) == 0) ? BaseLightEmitterEntity::Distance : BaseLightEmitterEntity::Linear;

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);
   
   value = ent->getValue("falloff3");
   if (value)
      mFalloff3 = dAtoi(value);

   return true;
}

//------------------------------------------------------------------------------

SpotEmitterEntity::SpotEmitterEntity()
{
   mFalloffType = BaseLightEmitterEntity::Linear;
   mDirection.set(0,0,-1);
   mFalloff1   = 10;
   mFalloff2   = 100;
   mFalloff3   = 0;
   mInnerAngle = 0.2;
   mOuterAngle = 0.4;
}

bool SpotEmitterEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("target");
   if (value)
      dStrcpy(mTargetLight, value);

   value = ent->getValue("state_index");
   if (value)
      mStateIndex = dAtoi(value);

   value = ent->getValue("falloff_type");
   if (value)
      mFalloffType = (dAtoi(value) == 0) ? BaseLightEmitterEntity::Distance : BaseLightEmitterEntity::Linear;

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);

   value = ent->getValue("falloff3");
   if (value)
      mFalloff3 = dAtoi(value);

   value = ent->getValue("direction");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mDirection.x, &mDirection.y, &mDirection.z);

   value = ent->getValue("theta");
   if (value)
      mInnerAngle = dAtof(value);

   value = ent->getValue("phi");
   if (value)
      mOuterAngle = dAtof(value);

   return true;
}

//------------------------------------------------------------------------------

BaseLightEntity::BaseLightEntity()
{
   mFlags         = Interior::AnimationAmbient | Interior::AnimationLoop;
   mAlarmStatus   = NormalOnly;
   mOrigin.set(0,0,0);
   mLightName[0]  = '\0';
}

BrushType BaseLightEntity::getBrushType()
{
   AssertISV(false, "brushes cannot be associated with lights!");
   return DetailBrush;
}

//------------------------------------------------------------------------------
// Light
//------------------------------------------------------------------------------

LightEntity::LightEntity()
{
   mNumStates     = 0;
   dMemset(mStates, 0, sizeof(mStates));
}

bool LightEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mLightName, value);

   value = ent->getValue("spawnflags");
   if (value)
      mFlags = dAtoi(value) & Interior::AnimationTypeMask;

   value = ent->getValue("alarm_type");
   if (value)
      mAlarmStatus = (AlarmStatus)dAtoi(value);

   //value = ent->getValue("state");
   //else if(dStrncmp(pToker->getToken(), "state", 5))
   //{
   //   char buffer[Tokenizer::MaxTokenSize];
   //   dStrcpy(buffer, pToker->getToken() + 5);

   //   pToker->advanceToken(false, true);

   //   // parse the number
   //   char * end = dStrchr(buffer, '_');
   //   if(!end)
   //   {
   //      pToker->advanceToken(true);
   //      continue;
   //   }
   //   *end++ = '\0';
   //   S32 stateNum = dAtoi(buffer);
   //   if(stateNum < 0 || stateNum > StateInfo::MaxStates)
   //   {
   //      pToker->advanceToken(true);
   //      continue;
   //   }

   //   // read in the value
   //   if(!dStricmp(end, "duration"))
   //   {
   //      mStates[stateNum].mDuration = dAtof(pToker->getToken());
   //      mStates[stateNum].mFlags |= StateInfo::DurationValid;
   //   }
   //   else if(!dStricmp(end, "color"))
   //   {
   //      dSscanf(pToker->getToken(), "%f %f %f", 
   //         &mStates[stateNum].mColor.red,
   //         &mStates[stateNum].mColor.green,
   //         &mStates[stateNum].mColor.blue);
   //      
   //      mStates[stateNum].mColor.red /= 255.0f;
   //      mStates[stateNum].mColor.green /= 255.0f;
   //      mStates[stateNum].mColor.blue /= 255.0f;

   //      mStates[stateNum].mFlags |= StateInfo::ColorValid;
   //   }
   //}
   
   // check the state info
   if(!mNumStates)
      return(false);

   for(U32 i = 0; i < mNumStates; i++)
      if(!(mStates[i].mFlags & StateInfo::Valid))
         return(false);

   return true;
}

//------------------------------------------------------------------------------
// static stock lights
//------------------------------------------------------------------------------

LightOmniEntity::LightOmniEntity()
{
   mColor.set(1,1,1);
   mFalloff1 = 20;
   mFalloff2 = 300;
}

bool LightOmniEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mLightName, value);

   value = ent->getValue("color");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor.red, &mColor.green, &mColor.blue);
      mColor.red   /= 255.0f;
      mColor.green /= 255.0f;
      mColor.blue  /= 255.0f;
   }

   // For Quake maps
   value = ent->getValue("_color");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor.red, &mColor.green, &mColor.blue);
      mColor.red   /= 255.0f;
      mColor.green /= 255.0f;
      mColor.blue  /= 255.0f;
   }

   value = ent->getValue("alarm_type");
   if (value)
      mAlarmStatus = (AlarmStatus)dAtoi(value);

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);

   return true;
}

//------------------------------------------------------------------------------

LightSpotEntity::LightSpotEntity()
{
   mTarget[0]     = '\0';
   mColor.set(1,1,1);
   mInnerDistance = 10;
   mOuterDistance = 100;
   mFalloff1      = 10;
   mFalloff2      = 100;
}

bool LightSpotEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mLightName, value);

   value = ent->getValue("target");
   if (value)
      dStrcpy(mTarget, value);

   value = ent->getValue("color");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor.red, &mColor.green, &mColor.blue);
      mColor.red   /= 255.0f;
      mColor.green /= 255.0f;
      mColor.blue  /= 255.0f;
   }

   value = ent->getValue("alarm_type");
   if (value)
      mAlarmStatus = (AlarmStatus)dAtoi(value);

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);

   value = ent->getValue("distance1");
   if (value)
      mInnerDistance = dAtoi(value);

   value = ent->getValue("distance2");
   if (value)
      mOuterDistance = dAtoi(value);

   return true;
}

//------------------------------------------------------------------------------
// animated stock lignts
//------------------------------------------------------------------------------

LightStrobeEntity::LightStrobeEntity()
{
   mSpeed      = Normal;
   mColor1.set(0,0,0);
   mColor2.set(1,1,1);
   mFalloff1   = 10;
   mFalloff2   = 100;
}

bool LightStrobeEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mLightName, value);

   value = ent->getValue("spawnflags");
   if (value)
      mFlags = dAtoi(value) & Interior::AnimationTypeMask;


   value = ent->getValue("color1");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor1.red, &mColor1.green, &mColor1.blue);
      mColor1.red   /= 255.0f;
      mColor1.green /= 255.0f;
      mColor1.blue  /= 255.0f;
   }

   value = ent->getValue("color2");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor2.red, &mColor2.green, &mColor2.blue);
      mColor2.red   /= 255.0f;
      mColor2.green /= 255.0f;
      mColor2.blue  /= 255.0f;
   }

   value = ent->getValue("alarm_type");
   if (value)
      mAlarmStatus = (AlarmStatus)dAtoi(value);

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);

   value = ent->getValue("speed");
   if (value)
      mSpeed = dAtoi(value);

   return true;
}

//------------------------------------------------------------------------------

LightPulseEntity::LightPulseEntity()
{
   mSpeed      = Normal;
   mColor1.set(0,0,0);
   mColor2.set(1,1,1);
   mFalloff1   = 10;
   mFalloff2   = 100;
}

bool LightPulseEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mLightName, value);

   value = ent->getValue("spawnflags");
   if (value)
      mFlags = dAtoi(value) & Interior::AnimationTypeMask;

   value = ent->getValue("color1");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor1.red, &mColor1.green, &mColor1.blue);
      mColor1.red   /= 255.0f;
      mColor1.green /= 255.0f;
      mColor1.blue  /= 255.0f;
   }

   value = ent->getValue("color2");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor2.red, &mColor2.green, &mColor2.blue);
      mColor2.red   /= 255.0f;
      mColor2.green /= 255.0f;
      mColor2.blue  /= 255.0f;
   }

   value = ent->getValue("alarm_type");
   if (value)
      mAlarmStatus = (AlarmStatus)dAtoi(value);

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);

   value = ent->getValue("speed");
   if (value)
      mSpeed = dAtoi(value);

   return true;
}

//------------------------------------------------------------------------------

LightPulse2Entity::LightPulse2Entity()
{
   mColor1.set(0,0,0);
   mColor2.set(1,1,1);
   mFalloff1   = 10;
   mFalloff2   = 100;
   mAttack = mSustain1 = mDecay = mSustain2 = 1.f;
}

bool LightPulse2Entity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mLightName, value);

   value = ent->getValue("spawnflags");
   if (value)
      mFlags = dAtoi(value) & Interior::AnimationTypeMask;

   value = ent->getValue("color1");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor1.red, &mColor1.green, &mColor1.blue);
      mColor1.red   /= 255.0f;
      mColor1.green /= 255.0f;
      mColor1.blue  /= 255.0f;
   }

   value = ent->getValue("color2");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor2.red, &mColor2.green, &mColor2.blue);
      mColor2.red   /= 255.0f;
      mColor2.green /= 255.0f;
      mColor2.blue  /= 255.0f;
   }

   value = ent->getValue("alarm_type");
   if (value)
      mAlarmStatus = (AlarmStatus)dAtoi(value);

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);

   value = ent->getValue("attack");
   if (value)
      mAttack = dAtof(value);

   value = ent->getValue("decay");
  if (value)
      mDecay = dAtof(value);

   value = ent->getValue("sustain1");
   if (value)
      mSustain1  = dAtof(value);

   value = ent->getValue("sustain2");
  if (value)
      mSustain2 = dAtof(value);

   return true;
}

//------------------------------------------------------------------------------

LightFlickerEntity::LightFlickerEntity()
{
   mSpeed      = Normal;
   mColor1.set(1,1,1);
   mColor2.set(0,0,0);
   mColor3.set(0,0,0);
   mColor4.set(0,0,0);
   mColor5.set(0,0,0);
   mFalloff1   = 10;
   mFalloff2   = 100;
}

bool LightFlickerEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mLightName, value);

   value = ent->getValue("spawnflags");
   if (value)
      mFlags = dAtoi(value) & Interior::AnimationTypeMask;

   value = ent->getValue("color1");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor1.red, &mColor1.green, &mColor1.blue);
      mColor1.red   /= 255.0f;
      mColor1.green /= 255.0f;
      mColor1.blue  /= 255.0f;
   }

   value = ent->getValue("color2");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor2.red, &mColor2.green, &mColor2.blue);
      mColor2.red   /= 255.0f;
      mColor2.green /= 255.0f;
      mColor2.blue  /= 255.0f;
   }

   value = ent->getValue("color3");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor3.red, &mColor3.green, &mColor3.blue);
      mColor3.red   /= 255.0f;
      mColor3.green /= 255.0f;
      mColor3.blue  /= 255.0f;
   }

   value = ent->getValue("color4");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor4.red, &mColor4.green, &mColor4.blue);
      mColor4.red   /= 255.0f;
      mColor4.green /= 255.0f;
      mColor4.blue  /= 255.0f;
   }

   value = ent->getValue("color5");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor5.red, &mColor5.green, &mColor5.blue);
      mColor5.red   /= 255.0f;
      mColor5.green /= 255.0f;
      mColor5.blue  /= 255.0f;
   }

   value = ent->getValue("alarm_type");
   if (value)
      mAlarmStatus = (AlarmStatus)dAtoi(value);

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);

   value = ent->getValue("speed");
   if (value)
      mSpeed = dAtoi(value);

   return true;
}

//------------------------------------------------------------------------------

LightRunwayEntity::LightRunwayEntity()
{
   mEndTarget[0]  = '\0';
   mColor.set(1,1,1);
   mSpeed         = Normal;
   mPingPong      = false;
   mSteps         = 0;
   mFalloff1      = 10;
   mFalloff2      = 100;
}

bool LightRunwayEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("name");
   if (value)
      dStrcpy(mLightName, value);

   value = ent->getValue("spawnflags");
   if (value)
      mFlags = dAtoi(value) & Interior::AnimationTypeMask;

   value = ent->getValue("target");
   if (value)
      dStrcpy(mEndTarget, value);

   value = ent->getValue("color");
   if (value)
   {
      dSscanf(value, "%f %f %f", &mColor.red, &mColor.green, &mColor.blue);
      mColor.red   /= 255.0f;
      mColor.green /= 255.0f;
      mColor.blue  /= 255.0f;
   }

   value = ent->getValue("alarm_type");
   if (value)
      mAlarmStatus = (AlarmStatus)dAtoi(value);

   value = ent->getValue("falloff1");
   if (value)
      mFalloff1 = dAtoi(value);

   value = ent->getValue("falloff2");
   if (value)
      mFalloff2 = dAtoi(value);

   value = ent->getValue("speed");
   if (value)
      mSpeed = dAtoi(value);

   value = ent->getValue("steps");
   if (value)
      mSteps = dAtoi(value);

   value = ent->getValue("pingpong");
   if (value)
      mPingPong = dAtoi(value) ? true : false;

   return true;
}

//--------------------------------------------------------------------------
//--------------------------------------
U32 MirrorSurfaceEntity::smZoneKeyAllocator = 0;

MirrorSurfaceEntity::MirrorSurfaceEntity()
{
   mZoneKey = smZoneKeyAllocator | 0x40000000;
   smZoneKeyAllocator++;

   mRealZone = 0xFFFFFFFF;
}

bool MirrorSurfaceEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("alpha_level");
   if (value)
   {
      S32 alevel = dAtoi(value);
      if (alevel < 0)
         alevel = 0;
      else if (alevel > 6)
         alevel = 6;

      switch (alevel)
      {
         case 0: mAlphaLevel = 0.0;           break;
         case 1: mAlphaLevel = 0.1666666666;  break;
         case 2: mAlphaLevel = 0.3333333333;  break;
         case 3: mAlphaLevel = 0.5;           break;
         case 4: mAlphaLevel = 0.6666666666;  break;
         case 5: mAlphaLevel = 0.8333333333;  break;
         case 6: mAlphaLevel = 1.0;           break;
      }
   }

   return true;
}

BrushType MirrorSurfaceEntity::getBrushType()
{
   AssertISV(false, "brushes cannot be associated with mirrors!");
   return DetailBrush;
}

void MirrorSurfaceEntity::markSurface(Vector<CSGBrush*>& rStructural,
                                      Vector<CSGBrush*>& /*rDetail*/)
{
   U32 brushIndex = 0;
   U32 planeIndex = 0;
   F64 minDist    = 1e10;
   for (U32 i = 0; i < rStructural.size(); i++) {
      CSGBrush* pBrush = rStructural[i];

      for (U32 j = 0; j < pBrush->mPlanes.size(); j++) {
         CSGPlane& rPlane        = pBrush->mPlanes[j];
         const PlaneEQ& rPlaneEQ = gWorkingGeometry->getPlaneEQ(rPlane.planeEQIndex);
         F64 dist                = mFabs(rPlaneEQ.distanceToPlane(getOrigin()));

         if (dist < minDist) {
            bool goodPlane = true;

            // First, confirm that the point is behind all the other planes...
            for (U32 k = 0; k < pBrush->mPlanes.size(); k++) {
               if (k == j)
                  continue;

               CSGPlane& rPlaneTest        = pBrush->mPlanes[k];
               const PlaneEQ& rPlaneEQTest = gWorkingGeometry->getPlaneEQ(rPlaneTest.planeEQIndex);

               if (rPlaneEQTest.whichSidePerfect(getOrigin()) == PlaneFront) {
                  goodPlane = false;
                  break;
               }
            }

            if (goodPlane == true) {
               minDist = dist;
               brushIndex = i;
               planeIndex = j;
            }
         }
      }
   }

   // Plane must be very close to be considered
   if (minDist < 1.0f) {
      CSGBrush* pBrush = rStructural[brushIndex];
      CSGPlane& rPlane = pBrush->mPlanes[planeIndex];

      AssertFatal(rPlane.owningEntity == NULL, "Error, brush already owned!");
      rPlane.owningEntity = this;
   }
}

void MirrorSurfaceEntity::grabSurface(EditGeometry::Surface& rSurface)
{
   if (mRealZone == 0xFFFFFFFF) {
      mRealZone = rSurface.winding.zoneIds[0];
   } else {
      if (rSurface.winding.zoneIds[0] != mRealZone) {
         dPrintf("\n  *** ACK!  Mirrored brush surfaces may NOT cross zone boundaries.  Surface disregarded");
         return;
      }
   }

   // This must be unique to the entity...
   rSurface.winding.zoneIds[0] = mZoneKey;
}

//--------------------------------------------------------------------------
//--------------------------------------
//
TriggerEntity::TriggerEntity()
{
   dStrcpy(mName, "MustChange");
   mDataBlock[0] = 0;

   mOrigin.set(0, 0, 0);

   mCurrBrushId = 0;
   mValid       = false;
}

TriggerEntity::~TriggerEntity()
{
   for (U32 i = 0; i < mBrushes.size(); i++)
      gBrushArena.freeBrush(mBrushes[i]);
}

BrushType TriggerEntity::getBrushType()
{
   AssertISV(false, "brushes should have been parsed out in the entity!");
   return DetailBrush;
}

bool TriggerEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;

   value = ent->getValue("name");
   if (value)
      dStrcpy(mName, value);

   value = ent->getValue("datablock");
   if (value)
      dStrcpy(mDataBlock, value);

   //parseBrushList(mBrushes, pToker, *gWorkingGeometry);
   generateTrigger();

   gTriggerId++;
   return true;
}

void TriggerEntity::generateTrigger()
{
   if (mBrushes.size() != 1) {
      dPrintf(" * Error * Trigger must have one and only one brush (name: %s has %d)", getName(), mBrushes.size());
      mValid = false;
      return;
   }

   // Ok, we assume that this brush is a cube, check by looking at the number of planes.
   //  Note that this is a really lousy check, we might want to add some better ones later.
   //  Also, most of this is really hacky, there's definitely a better way to extract the
   //  canonical box...
   //
   CSGBrush* pBrush = mBrushes[0];
   if (pBrush->mPlanes.size() != 6) {
      dPrintf(" * Error * Trigger must be a rectilinear polytope (name: %s isn't)", getName());
      mValid = false;
      return;
   }

   Point3D normals[3];
   U32     normalIndices[3];

   normals[0]       = pBrush->mPlanes[0].getNormal();
   normalIndices[0] = 0;

   U32 currentNormal = 1;
   for (U32 i = 1; i < 6 && currentNormal < 3; i++) {
      bool ortho = true;
      for (U32 j = 0; j < currentNormal; j++) {
         if (mFabs(mDot(pBrush->mPlanes[i].getNormal(), normals[j])) > 0.01)
            ortho = false;
      }

      // Found the next normal?
      if (ortho) {
         normals[currentNormal]       = pBrush->mPlanes[i].getNormal();
         normalIndices[currentNormal] = i;
         currentNormal++;
      }
   }

   if (currentNormal < 3) {
      dPrintf(" * Error * Trigger missing 3 ortho planes. (name: %s)", getName());
      mValid = false;
      return;
   }

   F64 diameters[3] = { 0, 0, 0 };
   for (U32 i = 0; i < 3; i++) {
      for (U32 j = 0; j < 6; j++) {
         if (mDot(pBrush->mPlanes[j].getNormal(), normals[i]) < -0.999) {
            // Counter part
            diameters[i] += pBrush->mPlanes[j].getDist();
         } else if (mDot(pBrush->mPlanes[j].getNormal(), normals[i]) > 0.9999) {
            // actual
            diameters[i] += pBrush->mPlanes[j].getDist();
         }
      }

      diameters[i] = mFabs(diameters[i]);
   }

   // This is a really hacky way to get the center coordinate...
   U32 antiNormalIndices[3];
   U32 currentAnti = 0;
   for (U32 i = 0; i < 6; i++) {
      bool n = false;
      for (U32 j = 0; j < 3; j++)
         if (normalIndices[j] == i)
            n = true;
      if (n == false)
         antiNormalIndices[currentAnti++] = i;
   }
   AssertFatal(currentAnti == 3, "Hm, that's bad");

   Point3D min, antiMin;

   bool intersect = pBrush->intersectPlanes(normalIndices[0], normalIndices[1], normalIndices[2], &min);
   AssertFatal(intersect, "Also, this is bad");
   intersect = pBrush->intersectPlanes(antiNormalIndices[0], antiNormalIndices[1], antiNormalIndices[2], &antiMin);
   AssertFatal(intersect, "Also, this is bad");

   mOrigin = (min + antiMin) * 0.5;
   mOrigin /= gWorkingGeometry->mWorldEntity->mGeometryScale;
   
   Box3F tempBox;
   tempBox.min.set(-diameters[0] / 2.0, -diameters[1] / 2.0, -diameters[2] / 2.0);
   tempBox.min /= gWorkingGeometry->mWorldEntity->mGeometryScale;
   tempBox.max.set( diameters[0] / 2.0,  diameters[1] / 2.0,  diameters[2] / 2.0);
   tempBox.max /= gWorkingGeometry->mWorldEntity->mGeometryScale;

   Point3F temp;
   Point3D realNormals[3];
   realNormals[0] = pBrush->mPlanes[normalIndices[0]].getNormal();
   realNormals[1] = pBrush->mPlanes[normalIndices[1]].getNormal();
   realNormals[2] = pBrush->mPlanes[normalIndices[2]].getNormal();
   mCross(realNormals[0], realNormals[1], &realNormals[2]);
   realNormals[2].neg();
   mCross(realNormals[0], realNormals[2], &realNormals[1]);
   realNormals[0].normalize();
   realNormals[1].normalize();
   realNormals[2].normalize();

   MatrixF tempXForm(true);
   for (U32 i = 0; i < 3; i++) {
      const Point3D& rNorm = realNormals[i];
      temp.x = rNorm.x;
      temp.y = rNorm.y;
      temp.z = rNorm.z;

      tempXForm.setColumn(i, temp);
   }
   // Export the polyhedron...
   triggerPolyhedron.buildBox(tempXForm, tempBox);

   mValid = true;
}

//--------------------------------------------------------------------------
//--------------------------------------

GameEntity::GameEntity()
{
   mDataBlock[0] = 0;
   mOrigin.set(0, 0, 0);
}

GameEntity::~GameEntity()
{
   //
}

BrushType GameEntity::getBrushType()
{
   AssertISV(false, "brushes cannot be associated with GameEntities!");
   return DetailBrush;
}

bool GameEntity::parseEntityDescription(InteriorMapResource::Entity* ent)
{
   char* value;
   
   value = ent->getValue("origin");
   if (value)
      dSscanf(value, "%lf %lf %lf", &mOrigin.x, &mOrigin.y, &mOrigin.z);

   value = ent->getValue("game_class");
   if (value)
      dStrcpy(mGameClass, value);

   value = ent->getValue("datablock");
   if (value)
      dStrcpy(mDataBlock, value);

   return true;
}