//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _BOXCONVEX_H_ #define _BOXCONVEX_H_ #ifndef _CONVEX_H_ #include "collision/convex.h" #endif //---------------------------------------------------------------------------- class BoxConvex: public Convex { Point3F getVertex(S32 v); void emitEdge(S32 v1,S32 v2,const MatrixF& mat,ConvexFeature* cf); void emitFace(S32 fi,const MatrixF& mat,ConvexFeature* cf); public: // Point3F mCenter; VectorF mSize; BoxConvex() { mType = BoxConvexType; } void init(SceneObject* obj) { mObject = obj; } Point3F support(const VectorF& v) const; void getFeatures(const MatrixF& mat,const VectorF& n, ConvexFeature* cf); void getPolyList(AbstractPolyList* list); }; class OrthoBoxConvex: public BoxConvex { typedef BoxConvex Parent; mutable MatrixF mOrthoMatrixCache; public: OrthoBoxConvex() { mOrthoMatrixCache.identity(); } virtual const MatrixF& getTransform() const; }; #endif