//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _OPTIMIZEDPOLYLIST_H_ #define _OPTIMIZEDPOLYLIST_H_ #ifndef _ABSTRACTPOLYLIST_H_ #include "collision/abstractPolyList.h" #endif #define DEV 0.01 /// A concrete, renderable PolyList /// /// This class is used to store geometry from a PolyList query. /// /// It allows you to render this data, as well. /// /// @see AbstractPolyList class OptimizedPolyList : public AbstractPolyList { public: struct Poly { S32 plane; SceneObject* object; S32 material; U32 vertexStart; U32 vertexCount; U32 surfaceKey; U32 triangleLightingStartIndex; Poly() { plane = -1; vertexCount = 0; material = -1; }; }; struct FullPoly { PlaneF plane; SceneObject* object; S32 material; U32 surfaceKey; Vector indexes; Vector vertexes; }; enum { NonShared = 0, Concave, Convex }; struct Edge { U32 type; S32 vertexes[2]; S32 faces[2]; }; struct TriangleLighting { U32 lightMapId; PlaneF lightMapEquationX; PlaneF lightMapEquationY; }; Vector mTriangleLightingList; const TriangleLighting *getTriangleLighting(const U32 index) { if(index >= mTriangleLightingList.size()) return NULL; return &mTriangleLightingList[index]; } typedef Vector PlaneList; typedef Vector VertexList; typedef Vector PolyList; typedef Vector IndexList; typedef Vector EdgeList; PolyList mPolyList; VertexList mVertexList; IndexList mIndexList; PlaneList mPlaneList; EdgeList mEdgeList; PlaneList mPolyPlaneList; public: OptimizedPolyList(); ~OptimizedPolyList(); void clear(); // Virtual methods U32 addPoint(const Point3F& p); U32 addPlane(const PlaneF& plane); void begin(U32 material,U32 surfaceKey); void plane(U32 v1,U32 v2,U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void end(); inline bool isEqual(Point3F& a, Point3F& b) { return( ( mFabs( a.x - b.x ) < DEV ) && ( mFabs( a.y - b.y ) < DEV ) && ( mFabs( a.z - b.z ) < DEV ) ); } void copyPolyToList(OptimizedPolyList* target, U32 pdx) const; void copyPolyToList(OptimizedPolyList* target, const FullPoly& poly) const; FullPoly getFullPoly(U32 pdx); void render(); bool isEmpty() const; protected: const PlaneF& getIndexedPlane(const U32 index); }; #endif // _OPTIMIZEDPOLYLIST_H_