//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _FILEOBJECT_H_ #define _FILEOBJECT_H_ #ifndef _SIMBASE_H_ #include "console/simBase.h" #endif #ifndef _RESMANAGER_H_ #include "core/resManager.h" #endif #ifndef _FILESTREAM_H_ #include "core/fileStream.h" #endif class FileObject : public SimObject { typedef SimObject Parent; U8 *mFileBuffer; U32 mBufferSize; U32 mCurPos; FileStream stream; public: FileObject(); ~FileObject(); bool openForWrite(const char *fileName, const bool append = false); bool openForRead(const char *fileName); bool readMemory(const char *fileName); const U8 *readLine(); bool isEOF(); void writeLine(const U8 *line); void close(); void writeObject( SimObject* object, const U8* objectPrepend = NULL ); DECLARE_CONOBJECT(FileObject); }; #endif