//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _UNICODE_H_
#define _UNICODE_H_
#include "platform/types.h"
/// Unicode conversion utility functions
///
/// Some definitions first:
/// - Code Point: a single character of Unicode text. Used to disabmiguate from C char type.
/// - UTF-32: a Unicode encoding format where one code point is always 32 bits wide.
/// This format can in theory contain any Unicode code point that will ever be needed, now or in the future. 4billion+ code points should be enough, right?
/// - UTF-16: a variable length Unicode encoding format where one code point can be
/// either one or two 16-bit code units long.
/// - UTF-8: a variable length Unicode endocing format where one code point can be
/// up to four 8-bit code units long. The first bit of a single byte UTF-8 code point is 0.
/// The first few bits of a multi-byte code point determine the length of the code point.
/// @see http://en.wikipedia.org/wiki/UTF-8
/// - Surrogate Pair: a pair of special UTF-16 code units, that encode a code point
/// that is too large to fit into 16 bits. The surrogate values sit in a special reserved range of Unicode.
/// - Code Unit: a single unit of a variable length Unicode encoded code point.
/// UTF-8 has 8 bit wide code units. UTF-16 has 16 bit wide code units.
/// - BMP: "Basic Multilingual Plane". Unicode values U+0000 - U+FFFF. This range
/// of Unicode contains all the characters for all the languages of the world, that one would
/// usually be interested in. All code points in the BMP are 16 bits wide or less.
/// The current implementation of these conversion functions deals only with the BMP.
/// Any code points above 0xFFFF, the top of the BMP, are replaced with the
/// standard unicode replacement character: 0xFFFD.
/// Any UTF16 surrogates are read correctly, but replaced.
/// UTF-8 code points up to 6 code units wide will be read, but 5+ is illegal,
/// and 4+ is above the BMP, and will be replaced.
/// This means that UTF-8 output is clamped to 3 code units ( bytes ) per code point.
//-----------------------------------------------------------------------------
/// Functions that convert buffers of unicode code points, allocating a buffer.
/// - These functions allocate their own return buffers. You are responsible for
/// calling delete[] on these buffers.
/// - Because they allocate memory, do not use these functions in a tight loop.
/// - These are usefull when you need a new long term copy of a string.
UTF16* convertUTF8toUTF16( const UTF8 *unistring);
UTF32* convertUTF8toUTF32( const UTF8 *unistring);
UTF8* convertUTF16toUTF8( const UTF16 *unistring);
UTF32* convertUTF16toUTF32(const UTF16 *unistring);
UTF8* convertUTF32toUTF8( const UTF32 *unistring);
UTF16* convertUTF32toUTF16(const UTF32 *unistring);
//-----------------------------------------------------------------------------
/// Functions that convert buffers of unicode code points, into a provided buffer.
/// - These functions are useful for working on existing buffers.
/// - These cannot convert a buffer in place. If unistring is the same memory as
/// outbuffer, the behavior is undefined.
/// - The converter clamps output to the BMP (Basic Multilingual Plane) .
/// - Conversion to UTF-8 requires a buffer of 3 bytes (U8's) per character, + 1.
/// - Conversion to UTF-16 requires a buffer of 1 U16 (2 bytes) per character, + 1.
/// - Conversion to UTF-32 requires a buffer of 1 U32 (4 bytes) per character, + 1.
/// - UTF-8 only requires 3 bytes per character in the worst case.
/// - Output is null terminated. Be sure to provide 1 extra byte, U16 or U32 for
/// the null terminator, or you will see truncated output.
/// - If the provided buffer is too small, the output will be truncated.
const U32 convertUTF8toUTF16(const UTF8 *unistring, UTF16 *outbuffer, U32 len);
const U32 convertUTF8toUTF32(const UTF8 *unistring, UTF32 *outbuffer, U32 len);
const U32 convertUTF16toUTF8( const UTF16 *unistring, UTF8 *outbuffer, U32 len);
const U32 convertUTF16toUTF32(const UTF16 *unistring, UTF32 *outbuffer, U32 len);
const U32 convertUTF32toUTF8( const UTF32 *unistring, UTF8 *outbuffer, U32 len);
const U32 convertUTF32toUTF16(const UTF32 *unistring, UTF16 *outbuffer, U32 len);
//-----------------------------------------------------------------------------
/// Functions that converts one unicode codepoint at a time
/// - Since these functions are designed to be used in tight loops, they do not
/// allocate buffers.
/// - oneUTF8toUTF32() and oneUTF16toUTF32() return the converted Unicode code point
/// in *codepoint, and set *unitsWalked to the \# of code units *codepoint took up.
/// The next Unicode code point should start at *(codepoint + *unitsWalked).
/// - oneUTF32toUTF8() requires a 3 byte buffer, and returns the \# of bytes used.
const UTF32 oneUTF8toUTF32( const UTF8 *codepoint, U32 *unitsWalked = NULL);
const UTF32 oneUTF16toUTF32(const UTF16 *codepoint, U32 *unitsWalked = NULL);
const UTF16 oneUTF32toUTF16(const UTF32 codepoint);
const U32 oneUTF32toUTF8( const UTF32 codepoint, UTF8 *threeByteCodeunitBuf);
//-----------------------------------------------------------------------------
/// Functions that calculate the length of unicode strings.
/// - Since calculating the length of a UTF8 string is nearly as expensive as
/// converting it to another format, a dStrlen for UTF8 is not provided here.
/// - If *unistring does not point to a null terminated string of the correct type,
/// the behavior is undefined.
const U32 dStrlen(const UTF16 *unistring);
const U32 dStrlen(const UTF32 *unistring);
//-----------------------------------------------------------------------------
/// Functions that scan for characters in a utf8 string.
/// - this is useful for getting a character-wise offset into a UTF8 string,
/// as opposed to a byte-wise offset into a UTF8 string: foo[i]
const UTF8* getNthCodepoint(const UTF8 *unistring, const U32 n);
#endif // _UNICODE_H_