//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GFONT_H_ #define _GFONT_H_ //Includes #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _PLATFORMFONT_H_ #include "platform/platformFont.h" #endif #ifndef _GBITMAP_H_ #include "dgl/gBitmap.h" #endif #ifndef _TVECTOR_H_ #include "core/tVector.h" #endif #ifndef _MRECT_H_ #include "math/mRect.h" #endif #ifndef _RESMANAGER_H_ #include "core/resManager.h" #endif #include "dgl/gTexManager.h" extern ResourceInstance* constructFont(Stream& stream); class TextureHandle; class GFont : public ResourceInstance { friend ResourceInstance* constructFont(Stream& stream); static const U32 csm_fileVersion; static S32 smSheetIdCount; // Enumerations and structs available to everyone... public: enum Constants { TabWidthInSpaces = 3, TextureSheetSize = 256, }; // Enumerations and structures available to derived classes private: PlatformFont *mPlatformFont; VectormTextureSheets; S32 mCurX; S32 mCurY; S32 mCurSheet; bool mNeedSave; StringTableEntry mGFTFile; StringTableEntry mFaceName; U32 mSize; U32 mCharSet; U32 mHeight; U32 mBaseline; U32 mAscent; U32 mDescent; Vector mCharInfoList; // - List of character info structures, must // be accessed through the getCharInfo(U32) // function to account for remapping... S32 mRemapTable[65536]; // - Index remapping public: GFont(); virtual ~GFont(); protected: bool loadCharInfo(const UTF16 ch); void addBitmap(PlatformFont::CharInfo &charInfo); void addSheet(void); void assignSheet(S32 sheetNum, GBitmap *bmp); void *mMutex; public: static Resource create(const char *faceName, U32 size, const char *cacheDirectory, U32 charset = TGE_ANSI_CHARSET); TextureHandle getTextureHandle(S32 index) const { return mTextureSheets[index]; } /// While this is const to the outside world, it calls loadCharInfo() to load char info as it is used const PlatformFont::CharInfo& getCharInfo(const UTF16 in_charIndex) const; static const PlatformFont::CharInfo& getDefaultCharInfo(); U32 getCharHeight(const UTF16 in_charIndex) const; U32 getCharWidth(const UTF16 in_charIndex) const; U32 getCharXIncrement(const UTF16 in_charIndex) const; bool isValidChar(const UTF16 in_charIndex) const; const U32 getHeight() const { return mHeight; } const U32 getBaseline() const { return mBaseline; } const U32 getAscent() const { return mAscent; } const U32 getDescent() const { return mDescent; } U32 getBreakPos(const UTF16 *str16, U32 slen, U32 width, bool breakOnWhitespace) const; /// These are the preferred width functions. U32 getStrNWidth(const UTF16*, U32 n) const; U32 getStrNWidthPrecise(const UTF16*, U32 n) const; /// These UTF8 versions of the width functions will be deprecated, please avoid them. U32 getStrWidth(const UTF8*) const; // Note: ignores c/r U32 getStrNWidth(const UTF8*, U32 n) const; U32 getStrWidthPrecise(const UTF8*) const; // Note: ignores c/r U32 getStrNWidthPrecise(const UTF8*, U32 n) const; void wrapString(const UTF8 *string, U32 width, Vector &startLineOffset, Vector &lineLen); /// Dump information about this font to the console. void dumpInfo(); /// Export to an image strip for image processing. void exportStrip(const char *fileName, U32 padding, U32 kerning); /// Import an image strip generated with exportStrip, make sure parameters match! void importStrip(const char *fileName, U32 padding, U32 kerning); /// Query as to presence of platform font. If absent, we cannot generate more /// chars! const bool hasPlatformFont() const { return mPlatformFont; } /// Query to determine if we should use add or modulate (as A8 textures /// are treated as having 0 for RGB). bool isAlphaOnly() const { return mTextureSheets[0].getBitmap()->getFormat() == GBitmap::Alpha; } /// Get the filename for a cached font. static void getFontCacheFilename(const char *faceName, U32 faceSize, U32 buffLen, char *outBuff); bool read(Stream& io_rStream); bool write(Stream& io_rStream); /// Override existing platform font if any with a new one from an external /// source. This is primarily used in font processing tools to enable /// trickery (ie, putting characters from multiple fonts in a single /// GFT) and should be used with caution! void forcePlatformFont(PlatformFont *pf) { mPlatformFont = pf; } }; inline U32 GFont::getCharXIncrement(const UTF16 in_charIndex) const { const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex); return rChar.xIncrement; } inline U32 GFont::getCharWidth(const UTF16 in_charIndex) const { const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex); return rChar.width; } inline U32 GFont::getCharHeight(const UTF16 in_charIndex) const { const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex); return rChar.height; } inline bool GFont::isValidChar(const UTF16 in_charIndex) const { if(mRemapTable[in_charIndex] != -1) return true; if(mPlatformFont) return mPlatformFont->isValidChar(in_charIndex); return false; } #endif //_GFONT_H_