//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _EDITOR_H_ #define _EDITOR_H_ #ifndef _MMATRIX_H_ #include "math/mMatrix.h" #endif #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif class GameBase; //------------------------------------------------------------------------------ class EditManager : public GuiControl { private: typedef GuiControl Parent; public: EditManager(); ~EditManager(); bool onWake(); void onSleep(); // SimObject bool onAdd(); MatrixF mBookmarks[10]; DECLARE_CONOBJECT(EditManager); }; extern bool gEditingMission; //------------------------------------------------------------------------------ #endif