//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _TORQUEGAME_H_ #define _TORQUEGAME_H_ #ifndef _GAMEINTERFACE_H_ #include "platform/gameInterface.h" #endif /// Implementation of GameInterface for the demo app. class DemoGame : public GameInterface { public: void textureKill(); void textureResurrect(); void refreshWindow(); int main(int argc, const char **argv); void processPacketReceiveEvent(PacketReceiveEvent *event); void processMouseMoveEvent(MouseMoveEvent *event); void processInputEvent(InputEvent *event); void processQuitEvent(); void processTimeEvent(TimeEvent *event); void processConsoleEvent(ConsoleEvent *event); void processConnectedAcceptEvent(ConnectedAcceptEvent *event); void processConnectedReceiveEvent(ConnectedReceiveEvent *event); void processConnectedNotifyEvent(ConnectedNotifyEvent *event); }; #endif